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Bread Incremental 🍞

Bread Incremental 🍞

A Roblox experience owned by Toomoo's Games.

TycoonENincrementalidlebread

Bread Incremental 🍞 is a tycoon experience created on 2024-08-19. It has recorded 5,468,704 lifetime visits and 34,314 favorites. Currently, 25 players are active. The title holds a 93% like percentage. The game involves collecting and selling bread slices to earn currency and unlock upgrades.

Description (written by the developer; not a statement by this register)

🍞 Collect slices of bread, sell bread to make money, upgrade to earn more money, gain different flavors of sliced bread, and prestige to unlock secrets! ✏️ Any suggestions or bugs/issues you have, please say them in the group wall or group community server! 🍞 Group members get an auto-collect feature and get +20% money. Premium players get +20% money too. 🍉 Heavily inspired by Fruit Incremental! 🎨 Art made by @katelynrocks02/@cauthernarts! ⚒️ Made by Toomoo's Games!

Last updated by the developer 21 Sept 2025, 22:50 UTC.

25
playing (measured 10 Aug 2026, 14:37 UTC)
5,468,704
lifetime visits
93%
liked (30,364 👍 / 2,295 👎)
34,365
favourites (6.3 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3723first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Bread Respawn
1,299 R$
x2 Prestige Points
899 R$
VIP
599 R$
x2 Money
299 R$
Faster Auto Collect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,501,418 · 46.8% win
1K Bread Collected · collection254,114 · 15.2% win
Prestige · progression163,699 · 11.7% win
10K Bread Collected · collection110,277 · 10.6% win
Peanut Butter Bread · other62,621 · 9.5% win
100K Bread Collected · collection33,165 · 3.8% win
5 Prestiges · progression30,233 · 4.3% win
Apple Bread · collection23,353 · 1.9% win
Raspberry Bread · collection13,740 · 0.80% win
Cinnamon Swirl Bread · collection10,184 · 1.1% win
Dark Matter Bread · other8,259 · 1.1% win
25 Prestiges · progression7,901 · 0.80% win
1M Bread Collected · collection5,360 · 0.30% win
Lemon Bread · collection4,559 · 0.50% win
Pineapple Bread · collection3,801 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:5293no change
14 Aug 2026, 00:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.