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After Hours [ALPHA]

After Hours [ALPHA]

A Roblox experience owned by Splitnox Studios.

HorrorENretro horrorinvestigationjumpscares

After Hours [ALPHA] is a horror experience created on 2024-08-21. It has 1,304,761 lifetime visits and 7,6081 favorites. Currently, 3 users are playing. The game holds a 67% like percentage. The description mentions serving burgers and investigating disappearances in 1970s Japan. It is marked as early access testing with warnings about bugs.

Description (written by the developer; not a statement by this register)

Just serve burgers at a diner! EARLY ACCESS TESTING. Please be cautious of bugs. A string of mysterious disappearances rocks Japan in the early-1970s. With each passing night, a poor soul is claimed by the phenomenon until suddenly... it stops. The case goes cold, and authorities are unable to locate any of the victims. One of them was Tsuji's younger sister. Almost a decade later, a second string of disappearances catches his eye. Unfortunately for him, the case warms up and comes at him in full swing after many long years. Can you uncover this case before it's too late? WARNING: This game has jumpscares, violence, and flashing lights. Expect 2-4 hours of playtime. CONTROLS: Z - Inventory Shift - Sprint LeftClick - Inspect RightClick - Interact, Next Dialogue, or Hide Space - Skip Dialogue Mobile support is offered. Inspired by Chilla’s Art. A VHS-PS2 retro horror title developed by @HazCreatez and @zar_min

Last updated by the developer 9 Jul 2026, 15:26 UTC.

3
playing (measured 10 Aug 2026, 17:30 UTC)
1,304,761
lifetime visits
67%
liked (3,917 👍 / 1,919 👎)
76,064
favourites (58.3 per 1k visits)
21 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Courage
79 R$
Adrenaline
49 R$
Better Eyesight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rodeo · welcome696,885 · 100.0% win
Fatal Mistake · other68,920 · 11.1% win
Bitter Dreams · other61,570 · 7.4% win
Climax · progression25,099 · 7.4% win
Backstabber · other25,097 · 7.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2367no change
14 Aug 2026, 13:2267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.