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[ACADEMY] Inazuma Strikers

[ACADEMY] Inazuma Strikers

A Roblox experience owned by N9NTY Studio.

SportsENInazuma ElevenFootball RPGAnime Tribute

[ACADEMY] Inazuma Strikers is a sports experience created on 2024-08-23. It currently has 250 players online. The game has accumulated 18,389,474 lifetime visits, 28,212 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

Inazuma Strikers is a football RPG experience inspired by the legendary anime Inazuma Eleven. 🔥 Train your player, level up, improve your stats, unlock powerful Hissatsu Techniques, and compete against other players to become the greatest player in Inazuma! ❤️ This game was created by passionate Inazuma Eleven fans as a tribute to the series. While inspired by the anime, it is an original fan-made experience built to share our love for the franchise with the community. 🎮 Controls 🖱 Left Click – Pass 🖱 Right Click – Shoot Q – Dribble F – Slide Tackle E – Rainbow Flick Z – Standing Tackle ⚽ Step onto the pitch, master your skills, build your dream player, and become a true football legend!

Last updated by the developer 22 Aug 2026, 01:50 UTC.

94
playing (measured 22 Aug 2026, 03:50 UTC)
18,542,533
lifetime visits
95%
liked (24,049 👍 / 1,281 👎)
28,482
favourites (1.5 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94257175.510 August 2026 — 257 players21 August 2026 — 178 players21 August 2026 — 156 players21 August 2026 — 150 players21 August 2026 — 166 players22 August 2026 — 156 players22 August 2026 — 151 players22 August 2026 — 100 players22 August 2026 — 94 players10 August 202622 August 2026
9 measurements spanning 11 days, net -163. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–281 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5094-6
22 Aug 2026, 02:50100-51
22 Aug 2026, 01:50151-5
22 Aug 2026, 00:50156-10
21 Aug 2026, 23:50166+16
21 Aug 2026, 22:50150-6
21 Aug 2026, 21:50156-22
21 Aug 2026, 20:54178-79
10 Aug 2026, 16:30257first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#33 Top revisited

Growth

333433.51 Sept 2026, 04:25 — 34 rank on Top revisited1 Sept 2026, 05:25 — 33 rank on Top revisited1 Sept 2026, 06:25 — 33 rank on Top revisited1 Sept 2026, 07:25 — 33 rank on Top revisited1 Sept 2026, 08:25 — 33 rank on Top revisited1 Sept 2026, 09:25 — 33 rank on Top revisited1 Sept 2026, 04:251 Sept 2026, 09:25
6 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–34 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded
Measured (UTC)Rank on Top revisitedChange
1 Sept 2026, 09:2533no change
1 Sept 2026, 08:2533no change
1 Sept 2026, 07:2533no change
1 Sept 2026, 06:2533no change
1 Sept 2026, 05:2533-1
1 Sept 2026, 04:2534first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

x2 Mastery XP
349 R$
Luck Gamepass
300 R$
VIP Pass
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early · other292,342 · 21.1% win
Winner · progression9,148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0295no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
13 Aug 2026, 17:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.