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HIDE [VR]

HIDE [VR]

A Roblox experience owned by Game Pump.

HorrorENhorrorsurvivalVR

HIDE [VR] is a horror experience created on 2024-08-23. It has accumulated 22,038,552 lifetime visits and 177,341 favorites. Currently, 82 players are active. The game holds a 79% like percentage. VR support is included for the monster role. The experience features a rotating shop system and individual skin purchases.

Description (written by the developer; not a statement by this register)

RUN! IT'S GOING TO GET YOU! ESCAPE THE FLYING MONSTER AS HE DESTROYS THE MAP WITH HIS FISTS! HOW LONG CAN YOU SURVIVE? - Update Log - - Removed crates! - Shop now rotates with new items for sale! - Shop resets every 10 minutes with new items! - Purchase individual skins for coins or robux! 5/13 VR SUPPORT FOR THE MONSTER Made by guywithapoo and thunder1222. Released 10/9/2024.

Last updated by the developer 23 May 2025, 00:28 UTC.

82
playing (measured 10 Aug 2026, 16:17 UTC)
22,038,552
lifetime visits
78%
liked (17,422 👍 / 4,889 👎)
180,707
favourites (8.2 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:17101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Monster
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win as the Victim! · other3,910,239 · 48.5% win
Monster Win · other1,738,282 · 35.3% win
Powerups! · other1,082,921 · 11.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.513 August 2026 — 79 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3778no change
23 Aug 2026, 16:2278-1
13 Aug 2026, 16:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.