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Korea Baths [Song Room🎤]

Korea Baths [Song Room🎤]

A Roblox experience owned by 동네 목욕탕.

RoleplayENKorean CultureKaraokeRole Playing

Korea Baths [Song Room🎤] is a roleplay experience created on August 24, 2024. It has accumulated 3,094,040 lifetime visits and 6,351 favorites. Currently, 8 users are playing. The game holds a 63% like percentage. It features traditional Korean cultural elements and includes three items. The experience utilizes AI for chat moderation.

Description (written by the developer; not a statement by this register)

That time, that town, that bath Game with 3 items A place where you can experience many traditional Korean cultures. Feel the bath of that day here. ENJOY A BETTER AND MORE STYLISH BATHROOM AND SYSTEM WITH V2! *Please note that if you access with mobile, the brightness can be bright. Please comply with Roblox's terms and conditions. We will not tolerate any inappropriate behavior, and no second chance. 🤖 This game uses AI as chat report reviewer. AI stays at backend, user's can't directly interact with AI. Credits Builder - SEHIN2022 , wpeai29 , XEO_AEH, totoheo Modeling - junetaek08, comicbox99 GFX - kosn39 Scripter - ssse190 , ATMnou , Joseon_Developer, totoheo Graphic - Ansal_one Karaoke - ATMnou , Joseon_Developer , wpeai29 External Backend - ATMnou Tags Bath, Karaoke, Korea, Role Playing, RP, Role playing, K-POP

Last updated by the developer 9 Aug 2026, 07:27 UTC.

8
playing (measured 10 Aug 2026, 20:22 UTC)
3,094,040
lifetime visits
63%
liked (859 👍 / 514 👎)
6,404
favourites (2.1 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
399 R$
라디오 게임패스
300 R$
바가지 게임패스
200 R$
인어 공주의 목소리
125 R$
묘지기의 목소리
125 R$
이탈리안 저그의 목소리
125 R$
배고픈 괴수 공주의 목소리
125 R$
황금빛 수녀의 목소리
125 R$
유리 공주의 목소리
125 R$
고대 늑대의 목소리
125 R$
천재 해커의 목소리
125 R$
단소
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Developer · other113,629 · 0.00% win
Get lots of New Year's outfits · collection22,139 · 0.00% win
3. Section 1 · progression9,706 · 0.00% win
August 15th · other1,114 · 0.00% win
Hallyu · other505 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3663no change
14 Aug 2026, 05:3663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.