Once A Normal City
A Roblox experience owned by edwardd studios yeah.
ShooterENsurvival horrorthird-person shooterTarkov-inspired
Once A Normal City is a shooter experience created on 2024-08-24. It has recorded 674,769 lifetime visits and 15,972 favorites. Currently, 243 players are active. The title holds an 85% like percentage. The game features third-person shooting, exploration, and survival horror mechanics. It is heavily inspired by other titles.
Description (written by the developer; not a statement by this register)
Can you really call this a city? Third person shooter, exploration and survival horror game. Quite hardcore sometimes and requires lots of trial and error Game is FAR from complete... H to💤 Hold TAB to open inventory, Drag and drop items together "merge" them or whatnot, right click on items for more options, Backquote ( ` ) to unequip your tool hold R on tools Click on enemies to lock onto them and shoot them Press Q to cancel shooting enemies (Controls will be put else where in the future... v__V) HEAVILY inspired by isle, a game made by Badorkbee on ROBLOX.. ((ALSO INSPIRED BY TARKOV.)) ---= Honourable Credits =--- mike_squared | Firearm/Weapon Advisor, Modeled some weapons & locations on the map wexsaurus | Modeller, Icons/Some textures Tofuu58 | General Game Balancer, Modelled some locations on the map me (geo) | main scripter script everything, ui designer, environmental design, lighting work, animating, modeller
Last updated by the developer 20 Jul 2026, 14:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 05:50 | 86 | -20 |
| 24 Aug 2026, 04:50 | 106 | -16 |
| 24 Aug 2026, 03:50 | 122 | +4 |
| 24 Aug 2026, 02:50 | 118 | -8 |
| 24 Aug 2026, 01:50 | 126 | +2 |
| 24 Aug 2026, 00:50 | 124 | -5 |
| 23 Aug 2026, 23:50 | 129 | +14 |
| 23 Aug 2026, 22:50 | 115 | -15 |
| 23 Aug 2026, 21:50 | 130 | +8 |
| 23 Aug 2026, 20:50 | 122 | -24 |
| 23 Aug 2026, 19:50 | 146 | +2 |
| 23 Aug 2026, 18:50 | 144 | +2 |
| 23 Aug 2026, 17:50 | 142 | +8 |
| 23 Aug 2026, 16:50 | 134 | -25 |
| 23 Aug 2026, 15:50 | 159 | -16 |
| 23 Aug 2026, 14:50 | 175 | +16 |
| 23 Aug 2026, 13:50 | 159 | -16 |
| 23 Aug 2026, 12:50 | 175 | +23 |
| 23 Aug 2026, 11:50 | 152 | -3 |
| 23 Aug 2026, 10:50 | 155 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:50 | 85 | no change |
| 24 Aug 2026, 04:50 | 85 | no change |
| 24 Aug 2026, 03:50 | 85 | no change |
| 24 Aug 2026, 02:50 | 85 | no change |
| 24 Aug 2026, 01:50 | 85 | no change |
| 24 Aug 2026, 00:50 | 85 | no change |
| 23 Aug 2026, 23:50 | 85 | no change |
| 23 Aug 2026, 22:50 | 85 | no change |
| 23 Aug 2026, 21:50 | 85 | no change |
| 23 Aug 2026, 20:50 | 85 | no change |
| 23 Aug 2026, 19:50 | 85 | no change |
| 23 Aug 2026, 18:50 | 85 | no change |
| 23 Aug 2026, 17:50 | 85 | no change |
| 23 Aug 2026, 16:50 | 85 | no change |
| 23 Aug 2026, 15:50 | 85 | no change |
| 23 Aug 2026, 14:50 | 85 | no change |
| 23 Aug 2026, 13:50 | 85 | no change |
| 23 Aug 2026, 12:50 | 85 | no change |
| 23 Aug 2026, 11:50 | 85 | no change |
| 23 Aug 2026, 10:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.