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Once A Normal City

Once A Normal City

A Roblox experience owned by edwardd studios yeah.

ShooterENsurvival horrorthird-person shooterTarkov-inspired

Once A Normal City is a shooter experience created on 2024-08-24. It has recorded 674,769 lifetime visits and 15,972 favorites. Currently, 243 players are active. The title holds an 85% like percentage. The game features third-person shooting, exploration, and survival horror mechanics. It is heavily inspired by other titles.

Description (written by the developer; not a statement by this register)

Can you really call this a city? Third person shooter, exploration and survival horror game. Quite hardcore sometimes and requires lots of trial and error Game is FAR from complete... H to💤 Hold TAB to open inventory, Drag and drop items together "merge" them or whatnot, right click on items for more options, Backquote ( ` ) to unequip your tool hold R on tools Click on enemies to lock onto them and shoot them Press Q to cancel shooting enemies (Controls will be put else where in the future... v__V) HEAVILY inspired by isle, a game made by Badorkbee on ROBLOX.. ((ALSO INSPIRED BY TARKOV.)) ---= Honourable Credits =--- mike_squared | Firearm/Weapon Advisor, Modeled some weapons & locations on the map wexsaurus | Modeller, Icons/Some textures Tofuu58 | General Game Balancer, Modelled some locations on the map me (geo) | main scripter script everything, ui designer, environmental design, lighting work, animating, modeller

Last updated by the developer 20 Jul 2026, 14:22 UTC.

86
playing (measured 24 Aug 2026, 05:50 UTC)
710,354
lifetime visits
85%
liked (4,116 👍 / 724 👎)
15,972
favourites (22.5 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86247166.511 August 2026 — 126 players21 August 2026 — 150 players21 August 2026 — 137 players21 August 2026 — 137 players21 August 2026 — 119 players22 August 2026 — 131 players22 August 2026 — 168 players22 August 2026 — 169 players22 August 2026 — 174 players22 August 2026 — 158 players22 August 2026 — 161 players22 August 2026 — 200 players22 August 2026 — 183 players22 August 2026 — 169 players22 August 2026 — 158 players22 August 2026 — 178 players22 August 2026 — 175 players22 August 2026 — 194 players22 August 2026 — 232 players22 August 2026 — 225 players22 August 2026 — 247 players22 August 2026 — 214 players22 August 2026 — 167 players22 August 2026 — 143 players22 August 2026 — 151 players22 August 2026 — 159 players22 August 2026 — 156 players22 August 2026 — 175 players22 August 2026 — 154 players23 August 2026 — 138 players23 August 2026 — 136 players23 August 2026 — 164 players23 August 2026 — 173 players23 August 2026 — 174 players23 August 2026 — 190 players23 August 2026 — 196 players23 August 2026 — 175 players23 August 2026 — 184 players23 August 2026 — 163 players23 August 2026 — 155 players23 August 2026 — 152 players23 August 2026 — 175 players23 August 2026 — 159 players23 August 2026 — 175 players23 August 2026 — 159 players23 August 2026 — 134 players23 August 2026 — 142 players23 August 2026 — 144 players23 August 2026 — 146 players23 August 2026 — 122 players23 August 2026 — 130 players23 August 2026 — 115 players23 August 2026 — 129 players24 August 2026 — 124 players24 August 2026 — 126 players24 August 2026 — 118 players24 August 2026 — 122 players24 August 2026 — 106 players24 August 2026 — 86 players11 August 202624 August 2026
59 measurements spanning 13 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–271 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
24 Aug 2026, 05:5086-20
24 Aug 2026, 04:50106-16
24 Aug 2026, 03:50122+4
24 Aug 2026, 02:50118-8
24 Aug 2026, 01:50126+2
24 Aug 2026, 00:50124-5
23 Aug 2026, 23:50129+14
23 Aug 2026, 22:50115-15
23 Aug 2026, 21:50130+8
23 Aug 2026, 20:50122-24
23 Aug 2026, 19:50146+2
23 Aug 2026, 18:50144+2
23 Aug 2026, 17:50142+8
23 Aug 2026, 16:50134-25
23 Aug 2026, 15:50159-16
23 Aug 2026, 14:50175+16
23 Aug 2026, 13:50159-16
23 Aug 2026, 12:50175+23
23 Aug 2026, 11:50152-3
23 Aug 2026, 10:50155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thank you for Funding My Project
1,000,000 R$
[DONATION] Help Me Get A Pc+
352 R$
[donation] Help
123 R$
[DONATION] HELP ME GET A BETTER PC
46 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Sighting · other0
immortal pursuit · other0
bad blood · other0
beginnings · welcome0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
59 measurements spanning 9 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 59
Measured (UTC)% likedChange
24 Aug 2026, 05:5085no change
24 Aug 2026, 04:5085no change
24 Aug 2026, 03:5085no change
24 Aug 2026, 02:5085no change
24 Aug 2026, 01:5085no change
24 Aug 2026, 00:5085no change
23 Aug 2026, 23:5085no change
23 Aug 2026, 22:5085no change
23 Aug 2026, 21:5085no change
23 Aug 2026, 20:5085no change
23 Aug 2026, 19:5085no change
23 Aug 2026, 18:5085no change
23 Aug 2026, 17:5085no change
23 Aug 2026, 16:5085no change
23 Aug 2026, 15:5085no change
23 Aug 2026, 14:5085no change
23 Aug 2026, 13:5085no change
23 Aug 2026, 12:5085no change
23 Aug 2026, 11:5085no change
23 Aug 2026, 10:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.