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Drive it! [2 Player Obby]

Drive it! [2 Player Obby]

A Roblox experience owned by density..

ObbyEN2-playercarsabotage

Drive it! [2 Player Obby] is an obby experience created on 2024-09-02. It currently has 1388 players online, 188,634,057 lifetime visits, and 453,241 favorites. The game holds a 95% like percentage. Designed for two players, it features car driving mechanics and obstacle courses.

Description (written by the developer; not a statement by this register)

🚗 New Free Car Skin 🎉 New Statrer Pack 🏆 Tracks Fixes 🎁Bonus Code "Welcome" Welcome to Drive it! 🏎️ ⚠️ This game is meant for 2 players, make sure you have a friend to play with! ⚠️ Both players must work together to reach your next destination while trying to avoid any TRICKS that they may encounter. Try not to get sabotaged by other players! 📦 New Update! 🚘Now you won't get stuck on the first track due to a traffic jam!🚘 💾 Checkpoints are saved once reached! 💾 🎁 Join group for a free car 🎁 👾 Feel free to report bugs in the group wall 👾 obby, friend, car, drive, two player, 2 player, obstacle course, long, 2 player obby, fun, easy, fun obby, parkour, world, platformer, hard, buddy buddy, console

Last updated by the developer 15 Oct 2026, 10:58 UTC.

98
playing (measured 22 Oct 2026, 08:50 UTC)
196,568,022
lifetime visits
95%
liked (300,301 👍 / 16,705 👎)
464,774
favourites (2.4 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

986503741 October 202622 October 2026
500 measurements spanning 21 days, net -232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–733 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Oct 2026, 08:5098-32
22 Oct 2026, 07:50130+13
22 Oct 2026, 06:50117-22
22 Oct 2026, 05:50139-14
22 Oct 2026, 04:50153-24
22 Oct 2026, 03:50177+17
22 Oct 2026, 02:50160+10
22 Oct 2026, 01:50150-67
22 Oct 2026, 00:50217+29
21 Oct 2026, 23:50188+33
21 Oct 2026, 22:50155-79
21 Oct 2026, 21:50234+14
21 Oct 2026, 20:50220-62
21 Oct 2026, 19:50282-10
21 Oct 2026, 18:50292+29
21 Oct 2026, 17:50263-32
21 Oct 2026, 16:50295+39
21 Oct 2026, 15:50256+24
21 Oct 2026, 14:50232+15
21 Oct 2026, 13:50217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Car Unlock
899 R$
Squid Game Cars Pack
399 R$
Halloween Car
29 R$
Hornet Car
29 R$
Labubu Car
29 R$
Superman car
29 R$
Lambo
29 R$
Guard Car
29 R$
456 Car
29 R$
Steve Car
29 R$
Picks Car
29 R$
Pipe Car
29 R$
Frontman Car
29 R$
Bat car
29 R$
Dog Car
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome100,350,494 · 100.0% win
World 1 [Checkpoint 2] · progression32,472,804 · 76.6% win
World 1 [Checkpoint 3] · progression8,389,087 · 21.1% win
World 1 [Checkpoint 4] · progression2,979,264 · 8.8% win
World 1 [Checkpoint 5] · progression1,357,371 · 4.4% win
Checkpoint 1 [World 2] · progression232,526 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202622 October 2026
1474 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1474
Measured (UTC)% likedChange
22 Oct 2026, 12:5295no change
22 Oct 2026, 08:5095no change
22 Oct 2026, 07:5095no change
22 Oct 2026, 06:5095no change
22 Oct 2026, 05:5095no change
22 Oct 2026, 04:5095no change
22 Oct 2026, 03:5095no change
22 Oct 2026, 02:5095no change
22 Oct 2026, 01:5095no change
22 Oct 2026, 00:5095no change
21 Oct 2026, 23:5095no change
21 Oct 2026, 22:5095no change
21 Oct 2026, 21:5095no change
21 Oct 2026, 20:5095no change
21 Oct 2026, 19:5095no change
21 Oct 2026, 18:5095no change
21 Oct 2026, 17:5095no change
21 Oct 2026, 16:5095no change
21 Oct 2026, 15:5095no change
21 Oct 2026, 14:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,225,934
YouTube views across 20 matched videos

Most-viewed match: “Roblox Drive it | 2 Player Obby”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 20 Sept 2026, 03:20 UTC.