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[1 TRILLION+] SPTS UNLEASHED

[1 TRILLION+] SPTS UNLEASHED

A Roblox experience owned by Codes And Visuals.

SimulatorENsuperherotraining simulatorleaderboards

[1 TRILLION+] SPTS UNLEASHED is a simulator experience created on 2024-09-14. It has accumulated 517,254 lifetime visits and 2,969 favorites. Currently, one user is playing. The experience holds a 77% like percentage. Players train attributes to become heroes or villains within the game.

Description (written by the developer; not a statement by this register)

Become a famous hero or an infamous villain as you train to become the strongest human to ever live! 👊🏻 Train your Fists and punch like Superman! 💪🏻 Train your Body and become Invincible! ✨ Train your mind to achieve psychic powers! ⚡️ Train your speed to the point of teleportation! ☄️ Take the path of Superhero or Supervillain! 🏆 Compete in Global Leaderboards, and much more! FAQ: Basic skills are learned by completing quests Select the eye icon to see the current highest training area that can be trained The Oni icon will show the next training areas Coin Per Minute (CPM), they can be earned by quests, chests or afk VBucks can be earned by quests, and chests Advanced skills are unlocked by achieving the required amount of stats Unleashed stats are a lot easier to grind with frenzy feature, fast phase and very smooth gameplay 🔥 The time has come… Leave your mark, Unleash your true power! Become the one with the unleashed! 🔥

Last updated by the developer 27 Jun 2026, 17:04 UTC.

1
playing (measured 10 Aug 2026, 19:07 UTC)
517,254
lifetime visits
77%
liked (1,276 👍 / 386 👎)
2,969
favourites (5.7 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP!] Half Cooldown CPM
20,000 R$
HARDCORE GAMBLER
3,499 R$
Conceal LB
1,799 R$
ESP
1,299 R$
Dragon Ball Tracker
799 R$
Aura Selector
799 R$
X3 FS GAINS
500 R$
X3 PP GAINS
500 R$
X3 AR GAINS
500 R$
X3 BT GAINS
500 R$
Skill Selector
500 R$
Chest Tracker
500 R$
Hell Fire
499 R$
Auto Frenzy
200 R$
Auto Upgrade
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome152,813 · 100.0% win
Reached 1Sp Total Power! · progression16,079 · 69.6% win
Unlocked Hollow Purple! · progression11,889 · 69.6% win
Unlocked Soul Reap Ability! · progression9,621 · 0.00% win
Unlock True Form · progression649 · 0.00% win
Unlocked Hell Fire Ability! · progression430 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:5277no change
14 Aug 2026, 20:5177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.