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Carry a Baby [2 Player Obby]

Carry a Baby [2 Player Obby]

A Roblox experience owned by +1 Block Each Time.

ObbyEN2-player co-opobstacle coursebaby/parent roleplay

Carry a Baby [2 Player Obby] is an obby experience created on 2024-09-18. It has 104,161,585 lifetime visits and 10,422,509 favorites. Currently, 178 users are playing. The game holds a 90% like percentage. Tags include baby, fish, egg, and two player obby.

Description (written by the developer; not a statement by this register)

👶 Choose between a baby and a parent and navigate your way through this obstacle course! Make sure to be careful for traps laid out throughout your journey! 🎁 NEW UPDATE COMING SOON! 🛒 Buy the best strollers and show off! ⚠️ Report bugs on group wall Tags: baby fish egg 2 player obby two player friend carry an egg pull a friend carry a friend carry a fish

Last updated by the developer 4 Jul 2026, 20:28 UTC.

97
playing (measured 21 Aug 2026, 22:50 UTC)
104,320,518
lifetime visits
90%
liked (35,151 👍 / 3,693 👎)
10,422,509
favourites (99.9 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97210153.510 August 2026 — 210 players21 August 2026 — 113 players21 August 2026 — 114 players21 August 2026 — 97 players10 August 202621 August 2026
4 measurements spanning 11 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5097-17
21 Aug 2026, 21:50114+1
21 Aug 2026, 20:54113-97
10 Aug 2026, 15:13210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
499 R$
x2 Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome50,646,865
Complete World 1! · progression8,588,098
Complete World 2! · progression1,029,318

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9021 Aug 2026, 20:54 — 90 % liked21 Aug 2026, 21:50 — 90 % liked21 Aug 2026, 22:50 — 90 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.