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Mad City: Chapter 1

Mad City: Chapter 1

A Roblox experience owned by Schwifty Studios.

RoleplayENsuperheropolicecrime

Mad City: Chapter 1 is a roleplay experience created on 2024-09-27. It has accumulated 56,276,035 lifetime visits and 70,863 favorites. Currently, 359 users are playing. The game holds a 90% like percentage. Data does not transfer between Chapter 1 and Chapter 2.

Description (written by the developer; not a statement by this register)

Mall Heist Update: 🛍️ Mad City Mall is open for business, use stealth or go in guns blazing! 🏠Remastered Player Homes 👕Character Editor App 🧊 Ice Weapon Skin Pack Play the original Mad City experience and fight crime as a super hero and police officer, or start crime and make millions from your criminal empire. Most gamepasses have been given out for free! (Data will NOT transfer between Chapter 1 and 2)

Last updated by the developer 11 Jul 2026, 14:47 UTC.

93
playing (measured 22 Aug 2026, 05:50 UTC)
56,416,418
lifetime visits
90%
liked (32,286 👍 / 3,766 👎)
71,531
favourites (1.3 per 1k visits)
27 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9327118210 August 2026 — 270 players21 August 2026 — 271 players21 August 2026 — 238 players21 August 2026 — 267 players21 August 2026 — 265 players22 August 2026 — 267 players22 August 2026 — 220 players22 August 2026 — 171 players22 August 2026 — 134 players22 August 2026 — 112 players22 August 2026 — 93 players10 August 202622 August 2026
11 measurements spanning 12 days, net -177. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–298 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5093-19
22 Aug 2026, 04:50112-22
22 Aug 2026, 03:50134-37
22 Aug 2026, 02:50171-49
22 Aug 2026, 01:50220-47
22 Aug 2026, 00:50267+2
21 Aug 2026, 23:50265-2
21 Aug 2026, 22:50267+29
21 Aug 2026, 21:50238-33
21 Aug 2026, 20:54271+1
10 Aug 2026, 14:05270first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked21 August 20262 September 2026
12 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0790no change
23 Aug 2026, 14:0490no change
22 Aug 2026, 05:5090no change
22 Aug 2026, 04:5090no change
22 Aug 2026, 03:5090no change
22 Aug 2026, 02:5090no change
22 Aug 2026, 01:5090no change
22 Aug 2026, 00:5090no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.