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Color Everything!

Color Everything!

A Roblox experience owned by Effortless GG.

SimulatorENtrail-based combatterritory controlgrowth mechanic

Color Everything! is a simulator experience created on 2024-10-28. It has accumulated 26,477,101 lifetime visits and 27,884 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The title focuses on area claiming and player elimination mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Color Everything! 🌎 Become the BIGGEST by claiming as much area as possible! 💀 Kill other players by hitting their trails with your head! 🎉 Get bigger by enclosing areas with your trail! Slowblowers slow other players down! ✨ Have fun playing, and make sure to 👍Like, ⭐ Favorite, 🔔 Follow and join the group!

Last updated by the developer 8 Aug 2026, 23:10 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
26,477,101
lifetime visits
87%
liked (70,795 👍 / 10,623 👎)
27,880
favourites (1.1 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money (FOREVER)
299 R$
2x Power Ups Range
199 R$
Brainrot Pack (5 Skins)
199 R$
Become Your Avatar! (Turn your avatar into a skin)
149 R$
4x Start Size
99 R$
2x Start Size
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome12,794,632 · 22.6% win
Captured 5% · progression5,811,769 · 22.6% win
Captured 15% · progression2,209,511 · 15.1% win
Captured 20% · progression1,482,300 · 15.1% win
Captured 25%! · progression1,042,634 · 15.1% win
Captured 30% · progression532,061 · 15.1% win
Captured 50%! · progression88,896 · 22.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0487no change
23 Aug 2026, 15:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.