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Level Incremental Simulator!

Level Incremental Simulator!

A Roblox experience owned by Error-Games.

SimulatorENincrementalgrindingleaderboards

Level Incremental Simulator! is a simulator experience created on 2024-10-28. The game has recorded 1,053,441 lifetime visits and 3,932 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It features mechanics including XP grinding, stat upgrades, and tier systems. Players can compete on leaderboards and unlock reset layers. The experience allows for extended AFK play and RNG-based rune openings.

Description (written by the developer; not a statement by this register)

Welcome to Leveling Incremental! ✨ in this Roblox Experience you can: - Grind XP and Level UP ✨🔥⏫ - Get Points from Leveling UP 🌟 - Upgrade your Statistics 🛠️📈 - Get Tokens from Pressing the XP Button (with a Little bit of Luck) 🍀💰 - Tier Up for good Boosts 🔰📊 - Unlock new Features and Reset Layers, to reset your stats and get good Boosts 🔄🚀 - Become the highest Level Player, Flex your Level 💪 - Compete against others on the Leaderboards 🏆⚔️ - Grind as Long as you want (potentially forever) ♾️ - Open Runes or Charms and Test your Luck (RNG) 🔮🎲🎁 - Stay AFK as Long as you want! 💤 - Purchase Upgrades in the Token Shop 🛒 - just have fun! or hang out with others.🤪🥳 -- Join Our Group "Error-Games" for a good Boost!⚡ -- Join Our Community Server!📞 - - - - - - @Cyber_Devs: Everything @P1xleated: Building, Modeling Update Log: Release!👑

Last updated by the developer 24 Jun 2026, 17:28 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
1,053,441
lifetime visits
83%
liked (3,377 👍 / 670 👎)
3,931
favourites (3.7 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rune Clone
699 R$
2x XP
599 R$
2x Rune Bulk
599 R$
2x Faster XP
499 R$
2x Tokens
449 R$
2x Faster Runes
449 R$
2x Charm Speed
399 R$
2x Charm Luck
349 R$
2x Souls
249 R$
2x Rune Luck
249 R$
2x Points
149 R$
2x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome464,458 · 58.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1783no change
24 Aug 2026, 15:0783no change
14 Aug 2026, 15:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.