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[Secrets] Rank Grinding Incremental

[Secrets] Rank Grinding Incremental

A Roblox experience owned by Shedwaa's Incrementals.

SimulatorENincrementalrank grindingsocial media promotion

[Secrets] Rank Grinding Incremental is a simulator experience created on 2025-07-07. The game has accumulated 1,426,856 lifetime visits and 4,102 favorites. Currently, three users are playing. The title holds an 82% like percentage. The description notes gameplay inspired by a previous title, focusing on grinding ranks to unlock features.

Description (written by the developer; not a statement by this register)

Don't forget to like and favourite the game! Rank Grinding Incremental is inspired by my first "hit", Rank Up Incremental. Where the concept is to grind ranks and unlock new features. Group members get x2 Cash Follow @shadowwsparoww on Roblox for x2 Cash Next code at 2000Likes!

Last updated by the developer 2 Aug 2026, 18:16 UTC.

3
playing (measured 10 Aug 2026, 14:17 UTC)
1,426,856
lifetime visits
82%
liked (2,334 👍 / 523 👎)
4,136
favourites (2.9 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
655 R$
+2 Mana slots
355 R$
Double button speed
325 R$
Double Cash speed
315 R$
x2 Ores
299 R$
Double passive stats cooldown
295 R$
x2 Mana
249 R$
Double Cash
159 R$
+15 Walkspeed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome575,331 · 100.0% win
Energy · other518,756 · 100.0% win
Power · other431,370 · 96.1% win
Flame · other344,717 · 77.7% win
Mana · other119,837 · 37.3% win
Rebirth · progression30,566 · 4.3% win
Crystal · other8,115 · 4.3% win
Gems · collection3,707 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5382no change
24 Aug 2026, 12:4582no change
14 Aug 2026, 12:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.