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[1.5⚡] Power Generation Incremental

[1.5⚡] Power Generation Incremental

A Roblox experience owned by sir27 and latmo games.

SimulatorENidleincrementalgenerator

[1.5⚡] Power Generation Incremental is a simulator experience created on 2025-10-29. It currently has 12 players online, 998,432 lifetime visits, a 74% like percentage, and 2,898 favorites. The game focuses on building generators to generate power, featuring an idle/incremental gameplay loop with updates including new infinity tree upgrades and windmills.

Description (written by the developer; not a statement by this register)

Build Generators! ☢ Generate Power! 💥 Build MORE Generators! 🔥 Generate MORE Power! ⚡ Generate Infinity! ♾ This is an idle/incremental game mix where you try to get as much power as possible! Roblox Premium Users will have a +50% Power Gain Bonus Group Members will have a +25% Power Gain Bonus [Version 1.5] Update Log: ⚡Main Additions⚡ -> added 11 NEW INFNITY TREE UPGRADES 🎄 -> added Windmills, a breezy new feature to BOOST your power gen operation! 💨 -> added breaking prestige limits! ⛓️‍💥 -> added new windmills section to the infinity tab! -> added extra stats into the stats tab -> added 1 new theme 🐞Bug Fixes🐞 -> HUGE gameplay improvements, all lag related to big numbers/ fast things happening is now FIXED -> Fixed bug with prestige or infinity not properly resetting stats -> Removed Striped Red Theme -> Improved UI

Last updated by the developer 6 Aug 2026, 03:01 UTC.

12
playing (measured 10 Aug 2026, 19:07 UTC)
998,432
lifetime visits
74%
liked (1,644 👍 / 568 👎)
2,920
favourites (2.9 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0713first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Wind Gain
299 R$
Double Infinity Tokens
250 R$
x2 Last Generation
250 R$
x2 Ninth Generation
200 R$
x2 Eighth Generation
150 R$
x2 Seventh Generation
125 R$
x2 Sixth Generation
100 R$
x2 Fifth Generation
88 R$
x2 Fourth Generation
69 R$
x2 Third Generation
49 R$
x2 Second Generation
35 R$
x2 First Generation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start Generating! · welcome211,518 · 35.3% win
Prestige 1 · progression110,799 · 21.6% win
Prestige 2 · progression74,573 · 13.6% win
Prestige 3 · progression54,500 · 11.2% win
Prestige 5 · progression29,576 · 6.4% win
Breaking Roblox · other19,717 · 4.8% win
Prestige 10 · progression10,491 · 7.2% win
Prestige 15 · progression8,342 · 2.4% win
Prestige 20 · progression7,960 · 3.2% win
Prestige 25 · progression6,694 · 3.2% win
Infinity · other6,017 · 2.4% win
Prestige 30 · progression4,663 · 0.80% win
Break Infinity · progression558 · 0.00% win
Start Cultivating Wind! · progression0 · 0.00% win
Start Reforging! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3774no change
14 Aug 2026, 15:3674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.