[1.5⚡] Power Generation Incremental
A Roblox experience owned by sir27 and latmo games.
SimulatorENidleincrementalgenerator
[1.5⚡] Power Generation Incremental is a simulator experience created on 2025-10-29. It currently has 12 players online, 998,432 lifetime visits, a 74% like percentage, and 2,898 favorites. The game focuses on building generators to generate power, featuring an idle/incremental gameplay loop with updates including new infinity tree upgrades and windmills.
Description (written by the developer; not a statement by this register)
Build Generators! ☢ Generate Power! 💥 Build MORE Generators! 🔥 Generate MORE Power! ⚡ Generate Infinity! ♾ This is an idle/incremental game mix where you try to get as much power as possible! Roblox Premium Users will have a +50% Power Gain Bonus Group Members will have a +25% Power Gain Bonus [Version 1.5] Update Log: ⚡Main Additions⚡ -> added 11 NEW INFNITY TREE UPGRADES 🎄 -> added Windmills, a breezy new feature to BOOST your power gen operation! 💨 -> added breaking prestige limits! ⛓️💥 -> added new windmills section to the infinity tab! -> added extra stats into the stats tab -> added 1 new theme 🐞Bug Fixes🐞 -> HUGE gameplay improvements, all lag related to big numbers/ fast things happening is now FIXED -> Fixed bug with prestige or infinity not properly resetting stats -> Removed Striped Red Theme -> Improved UI
Last updated by the developer 6 Aug 2026, 03:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:07 | 13 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:37 | 74 | no change |
| 14 Aug 2026, 15:36 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.