Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Bulk Every Click

+1 Bulk Every Click

A Roblox experience owned by Masterful Productions.

Clicker & idleENclickerpet collectionobby

+1 Bulk Every Click is a clicker-idle Roblox experience created on December 4, 2024. The game has accumulated 5,504,330 lifetime visits and 751,276 favorites. Currently, 19 users are playing. The title maintains a 96% like percentage. The description indicates mechanics involving tapping, eating food, and collecting pets.

Description (written by the developer; not a statement by this register)

🖱️ Tap your Screen to gain Fat! 🍔 Eat Food to gain Fat! 🦄 Collect over 40 unique pets! 🌲 Unlock areas with new obbies! 💾 Progress saves +10% Fat for Premium! +15% Fat for every friend in server. +10% Fat for group members! https://www.roblox.com/groups/32964431 Made with ❤️ by FlorizDev

Last updated by the developer 18 Feb 2026, 13:19 UTC.

19
playing (measured 10 Aug 2026, 14:21 UTC)
5,504,330
lifetime visits
96%
liked (9,982 👍 / 439 👎)
756,468
favourites (137.4 per 1k visits)
4 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
799 R$
Fast Autoclick
399 R$
VIP
319 R$
2x Size
149 R$
Magnet
79 R$
2x Speed
79 R$
2x Wins
79 R$
Luck
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,339,711 · 100.0% win
250 Fat · other2,508,632 · 100.0% win
1,000 Size · progression1,128,652 · 69.5% win
1st Win! · progression831,946 · 53.3% win
Play with a Friend · social351,884 · 14.7% win
5 Wins · progression287,257 · 17.0% win
10 Wins · progression146,159 · 9.6% win
5,000 Size · progression103,106 · 6.5% win
25 Wins · progression46,912 · 3.1% win
10,000 Size · other43,002 · 3.4% win
1st Rebirth · progression23,798 · 2.0% win
50 Wins · progression17,936 · 0.90% win
25,000 Size · progression14,403 · 0.30% win
100 Wins · progression7,888 · 0.00% win
50,000 Size · progression7,576 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:5196no change
24 Aug 2026, 00:5096no change
14 Aug 2026, 00:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.