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WWE 2026 | Wrestling

WWE 2026 | Wrestling

A Roblox experience owned by RHQ Studios.

SportsENprofessional wrestlingsports entertainmentchampionship competition

WWE 2026 | Wrestling is a sports experience created on 2026-03-25. It records 897,913 lifetime visits and 2,395 favorites. Currently, 122 users are playing. The title holds a 76% like percentage. The description notes active development with frequent updates. Tags include Ro-Wrestle, Fighting, and WWE.

Description (written by the developer; not a statement by this register)

⚠️ This game is in active development. Expect frequent updates, new content, and improvements. Adjust your superstar, customize your entrance, compete for championships, and fight your way to the top. Inspired by professional wrestling and sports entertainment. TAGS: Ro-Wrestle, Fighting, Wrestling Show, ROBLOX Wrestling, Ro-Wrestling, Clean Wrestling, AEW, WWE, TD, Deathmatch, Competitive, Wrestle, WWE 26, WWE 25

Last updated by the developer 27 Jul 2026, 23:03 UTC.

94
playing (measured 21 Aug 2026, 23:50 UTC)
991,417
lifetime visits
75%
liked (684 👍 / 229 👎)
2,739
favourites (2.8 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9413611511 August 2026 — 115 players21 August 2026 — 136 players21 August 2026 — 113 players21 August 2026 — 102 players21 August 2026 — 94 players11 August 202621 August 2026
5 measurements spanning 10 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–142 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5094-8
21 Aug 2026, 22:50102-11
21 Aug 2026, 21:50113-23
21 Aug 2026, 20:54136+21
11 Aug 2026, 13:22115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Commentary
120 R$
Extended Entrance (75 Seconds)
75 R$
Extended Entrance (60 Seconds)
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entrance Debut · welcome142,779 · 58.3% win
First Win! · progression68,798 · 27.2% win
Title Win · other26,121 · 8.1% win
First Defense · progression10,475 · 3.0% win
Win At WrestleMania · progression7,972 · 2.4% win
Royal Rumble Win · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
6 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1675-1
21 Aug 2026, 23:5076no change
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476no change
14 Aug 2026, 17:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.