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Throw stuff for money

Throw stuff for money

A Roblox experience owned by Tall Games.

Sandbox & buildingENphysics sandboxdestructionclicker/tycoon hybrid

Throw stuff for money is a sandbox-building experience created on December 18, 2024. The game currently has 53 players online. It has accumulated 38,906,543 lifetime visits, 83,642 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ Throw stuff for money⚠️ 💥 Drop stuff! 💵 Get money! ♻️ Drop again! ⚠️ Game is still in beta! You may encounter bugs. destroy, smash, explode, tnt, destruction, physics, engine, sandbox,

Last updated by the developer 22 Jul 2026, 06:25 UTC.

53
playing (measured 10 Aug 2026, 14:17 UTC)
38,906,543
lifetime visits
98%
liked (165,906 👍 / 4,011 👎)
84,311
favourites (2.2 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1773first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Items
2,599 R$
Unlock all items
1,299 R$
Lattice Rift
89 R$
Grump Tower
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wind Height Zone · progression14,829,620 · 100.0% win
Bird Height Zone · progression7,431,211 · 84.4% win
Clouds Height Zone · progression3,652,994 · 43.9% win
Sunset Height Zone2,813,073 · 26.9% win
Hot air balloon Height Zone · progression925,717 · 7.5% win
Plane Height Zone · progression583,301 · 5.3% win
Ozone Height Zone · progression266,622 · 2.3% win
Satellite Height Zone · progression73,406 · 1.0% win
Space Height Zone · progression29,970 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5398no change
23 Aug 2026, 14:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.