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Grow Crystals! 💎

Grow Crystals! 💎

A Roblox experience owned by Fun Growing Games.

TycoonENidlefarmingcollection

Grow Crystals! 💎 is a tycoon experience created on December 21, 2024. It has accumulated 61,072,468 lifetime visits and 77,861 favorites. Currently, 471 users are playing. The game holds a 97% like percentage. Players plant and mine crystals in a mine that grows while offline.

Description (written by the developer; not a statement by this register)

Welcome to Grow Crystals! 💎 Added new crystals and miners! Are you ready to grow the biggest the biggest crystals? Buy crystals from the shop, plant them, wait for them to grow, and collect! How to Play: • Equip your crystal you want to plant! • Click in your mine on the brown plots to plant! • Wait to see it start growing! • After its fully grown, it is time to mine it! ⭐ Your mine grows even when you are offline!

Last updated by the developer 4 Aug 2026, 23:31 UTC.

31
playing (measured 21 Aug 2026, 20:54 UTC)
61,289,195
lifetime visits
97%
liked (105,354 👍 / 2,888 👎)
78,863
favourites (1.3 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

31280155.510 August 2026 — 280 players21 August 2026 — 31 players10 August 202621 August 2026
2 measurements spanning 11 days, net -249. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5431-249
10 Aug 2026, 14:21280first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Golden
119 R$
Auto Sell (Instant)
99 R$
Quick Harvest
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome17,343,451 · 100.0% win
Placed Crystal · other15,731,065 · 94.9% win
Harvest Crystal · collection15,000,665 · 91.6% win
Sell Crystal · other627,472 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0297no change
23 Aug 2026, 13:5297no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.