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[🍄] Grow a Mushroom

[🍄] Grow a Mushroom

A Roblox experience owned by BloxWave.

TycoonENfarmingidlecollection

Grow a Mushroom is a tycoon experience created on 2025-06-21. It has recorded 4,475,913 lifetime visits and 296 concurrent players. The title holds 4,765 favorites and maintains a 78 percent like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Grow A Mushroom! 🍄 👍 Like the game & join the group for updates! Plant, grow, harvest, and sell a huge variety of mushrooms! Unlock rare and mythical mushroom seeds, upgrade your garden, and trade your harvest for money. Compete to grow the biggest and rarest mushrooms in the game! How To Play: 🌱 Buy mushroom seeds from the Seed Shop. 🍄 Plant your seeds in your garden and watch them grow. 💰 Harvest your mushrooms and sell them for money to unlock new types! Your mushrooms keep growing while you are offline! 💤 ⚠️ THIS GAME IS IN ALPHA! EXPECT BUGS & CHANGES Inspired by Grow A Garden

Last updated by the developer 12 Aug 2026, 07:04 UTC.

63
playing (measured 21 Aug 2026, 20:54 UTC)
4,588,743
lifetime visits
79%
liked (1,468 👍 / 400 👎)
5,009
favourites (1.1 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6324115211 August 2026 — 241 players21 August 2026 — 63 players11 August 202621 August 2026
2 measurements spanning 10 days, net -178. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–268 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5463-178
11 Aug 2026, 10:00241first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Grow A Mushroom! · welcome1,631,928 · 98.3% win
Your first mushroom! · collection1,342,453 · 80.6% win
HUGE Shroom · collection701,562 · 40.4% win
GOLDEN MUSHROOM! · collection576,028 · 35.2% win
Hundred-K Hustler · other408,967 · 37.7% win
Gigashroom! · other332,025 · 27.3% win
Purchased Speed Growth! · collection277,049 · 21.2% win
Harvest 100 Brown Mushrooms · collection184,191 · 6.6% win
Millionaire Mycologist · other151,568 · 28.7% win
Purchased Magic Mushroom Seed! · collection63,452 · 8.7% win
Shroom Tycoon · other62,668 · 12.5% win
Billion Dollar Botanist · collection33,423 · 9.0% win
Mushroom Mogul · other19,999 · 2.9% win
Magic Harvester! · other12,944 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 78 % liked21 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4779no change
21 Aug 2026, 20:5479+1
14 Aug 2026, 02:4678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.