Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[đŸ§€] Defusal

[đŸ§€] Defusal

A Roblox experience owned by CN Entertainment.

ShooterENFPSCounter-Strike inspiredTeam-based combat

[đŸ§€] Defusal is a shooter experience created on 2024-12-28. It has accumulated 90,393,443 lifetime visits and 99,075 favorites. Currently, 7,361 users are playing. The experience holds a 71% like percentage. It features team-based gunfighting mechanics across various maps.

Description (written by the developer; not a statement by this register)

đŸ”«Partake in a casual team-based gunfight across various maps đŸ’”Earn money to buy new weapons and utility by doing objectives 🎹Use funds earned each match to buy & trade skins 😏Inspired by CounterBlast (@SilentSwords) for their casual take on Counter-Strike đŸ˜±Remember to votekick cheaters on your team through the scoreboard (TAB)!!! tags: FPS, Counter Strike, CS2, CSGO, CSS, CS, Shooter, Deathmatch, Arena, Elimination, First Person

Last updated by the developer 27 Aug 2026, 04:10 UTC.

3,134
playing (measured 4 Sept 2026, 02:50 UTC)
100,324,497
lifetime visits
71%
liked (32,360 👍 / 13,003 👎)
108,467
favourites (1.1 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,6347,2964,9653,13410 August 20264 September 2026
317 measurements spanning 24 days, net -2,033. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,935–7,995 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 317
Measured (UTC)PlayersChange
4 Sept 2026, 02:503,134-191
4 Sept 2026, 01:503,325-163
4 Sept 2026, 00:503,488+159
3 Sept 2026, 23:503,329+144
3 Sept 2026, 22:503,185+181
3 Sept 2026, 21:503,004+95
3 Sept 2026, 20:502,909-349
3 Sept 2026, 19:503,258-963
3 Sept 2026, 18:504,221-703
3 Sept 2026, 17:504,924-485
3 Sept 2026, 16:505,409-281
3 Sept 2026, 15:505,690-331
3 Sept 2026, 14:506,021-367
3 Sept 2026, 13:506,388+153
3 Sept 2026, 12:506,235+429
3 Sept 2026, 11:505,806+2,131
3 Sept 2026, 07:503,675+360
3 Sept 2026, 06:503,315+228
3 Sept 2026, 05:503,087+119
3 Sept 2026, 04:502,968first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome14,614,620 · 32.7% win
First Blood · other8,838,490 · 21.3% win
Consumer · other8,341,839 · 18.4% win
Planted · other2,473,541 · 5.8% win
Defused · progression1,456,231 · 3.6% win
This is MY house! · other335,077 · 1.4% win
Final Flash · other138,652 · 0.90% win
I Wasn't Worried For A Minute · other56,843 · 0.30% win
A People Person · social50,427 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7121 August 20264 September 2026
318 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 318
Measured (UTC)% likedChange
4 Sept 2026, 02:5071no change
4 Sept 2026, 01:5071no change
4 Sept 2026, 00:5071no change
3 Sept 2026, 23:5071no change
3 Sept 2026, 22:5071no change
3 Sept 2026, 21:5071no change
3 Sept 2026, 20:5071no change
3 Sept 2026, 19:5071no change
3 Sept 2026, 18:5071no change
3 Sept 2026, 17:5071no change
3 Sept 2026, 16:5071no change
3 Sept 2026, 15:5071no change
3 Sept 2026, 14:5071no change
3 Sept 2026, 13:5071no change
3 Sept 2026, 12:5071no change
3 Sept 2026, 11:5071no change
3 Sept 2026, 07:5071no change
3 Sept 2026, 06:5071no change
3 Sept 2026, 05:5071no change
3 Sept 2026, 04:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

defusal.fandom.com2 active editors · 1,348 edits
57 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.