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[🧤] Defusal

[🧤] Defusal

A Roblox experience owned by CN Entertainment.

ShooterENFPSCounter-Strike inspiredTeam-based combat

Defusal, a team-based shooter created in 2024, pays money for completing objectives and lets players buy and trade skins, taking inspiration from tactical bomb-defusal shooters. There are 4,602 players online, 120,127,384 lifetime visits, 122,070 favorites and a 71 percent like ratio.

Description (written by the developer; not a statement by this register)

🔫Partake in a casual team-based gunfight across various maps 💵Earn money to buy new weapons and utility by doing objectives 🎨Use funds earned each match to buy & trade skins 😏Inspired by CounterBlast (@SilentSwords) for their casual take on Counter-Strike 😱Remember to votekick cheaters on your team through the scoreboard (TAB)!!! tags: FPS, Counter Strike, CS2, CSGO, CSS, CS, Shooter, Deathmatch, Arena, Elimination, First Person

Last updated by the developer 30 Oct 2026, 12:56 UTC.

2,933
playing (measured 30 Oct 2026, 21:50 UTC)
128,771,955
lifetime visits
72%
liked (36,678 👍 / 14,564 👎)
130,365
favourites (1.0 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,2037,2494,7262,93310 October 202630 October 2026
500 measurements spanning 21 days, net -1,329. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,446–8,006 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Oct 2026, 21:502,933-288
30 Oct 2026, 20:503,221-723
30 Oct 2026, 19:503,944-649
30 Oct 2026, 18:504,593-187
30 Oct 2026, 17:504,780-448
30 Oct 2026, 16:505,228-549
30 Oct 2026, 15:505,777-194
30 Oct 2026, 14:505,971-180
30 Oct 2026, 13:506,151-18
30 Oct 2026, 12:506,169+217
30 Oct 2026, 11:505,952+555
30 Oct 2026, 10:505,397+339
30 Oct 2026, 09:505,058+454
30 Oct 2026, 08:504,604+302
30 Oct 2026, 07:504,302+370
30 Oct 2026, 06:503,932+293
30 Oct 2026, 05:503,639+337
30 Oct 2026, 04:503,302+462
30 Oct 2026, 03:502,840+94
30 Oct 2026, 02:502,746first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome16,683,802 · 29.2% win
First Blood · other10,160,463 · 19.0% win
Consumer · other9,499,053 · 16.2% win
Planted · other2,831,675 · 4.9% win
Defused · progression1,680,276 · 3.2% win
This is MY house! · other421,478 · 1.3% win
Final Flash · other197,391 · 0.90% win
I Wasn't Worried For A Minute · other72,372 · 0.20% win
A People Person · social71,528 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.521 August 202630 October 2026
1672 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1672
Measured (UTC)% likedChange
30 Oct 2026, 21:5072no change
30 Oct 2026, 20:5072no change
30 Oct 2026, 19:5072no change
30 Oct 2026, 18:5072no change
30 Oct 2026, 17:5072no change
30 Oct 2026, 16:5072no change
30 Oct 2026, 15:5072no change
30 Oct 2026, 14:5072no change
30 Oct 2026, 13:5072no change
30 Oct 2026, 12:5072no change
30 Oct 2026, 11:5072no change
30 Oct 2026, 10:5072no change
30 Oct 2026, 09:5072no change
30 Oct 2026, 08:5072no change
30 Oct 2026, 07:5072no change
30 Oct 2026, 06:5072no change
30 Oct 2026, 05:5072no change
30 Oct 2026, 04:5072no change
30 Oct 2026, 03:5072no change
30 Oct 2026, 02:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

654,755
YouTube views across 22 matched videos

Most-viewed match: “Electracy and Strombrew Try Defusing A Bomb”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Oct 2026, 03:20 UTC.

Community wiki

defusal.fandom.com2 active editors · 1,348 edits
57 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.