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[🧤] Defusal

[🧤] Defusal

A Roblox experience owned by CN Entertainment.

ShooterENFPSCounter-Strike inspiredTeam-based combat

Defusal, a team-based shooter created in 2024, pays money for completing objectives and lets players buy and trade skins, taking inspiration from tactical bomb-defusal shooters. There are 4,602 players online, 120,127,384 lifetime visits, 122,070 favorites and a 71 percent like ratio.

Description (written by the developer; not a statement by this register)

🔫Partake in a casual team-based gunfight across various maps 💵Earn money to buy new weapons and utility by doing objectives 🎨Use funds earned each match to buy & trade skins 😏Inspired by CounterBlast (@SilentSwords) for their casual take on Counter-Strike 😱Remember to votekick cheaters on your team through the scoreboard (TAB)!!! tags: FPS, Counter Strike, CS2, CSGO, CSS, CS, Shooter, Deathmatch, Arena, Elimination, First Person

Last updated by the developer 12 Oct 2026, 20:48 UTC.

2,926
playing (measured 26 Oct 2026, 03:50 UTC)
126,637,793
lifetime visits
72%
liked (36,372 👍 / 14,467 👎)
130,365
favourites (1.0 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6717,2494,4602,9265 October 202626 October 2026
500 measurements spanning 21 days, net -1,025. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 834–8,086 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:502,926-2
26 Oct 2026, 02:502,928-79
26 Oct 2026, 01:503,007+22
26 Oct 2026, 00:502,985+333
25 Oct 2026, 23:502,652-38
25 Oct 2026, 22:502,690-61
25 Oct 2026, 21:502,751-275
25 Oct 2026, 20:503,026-877
25 Oct 2026, 19:503,903-1,048
25 Oct 2026, 18:504,951-644
25 Oct 2026, 17:505,595-559
25 Oct 2026, 16:506,154-124
25 Oct 2026, 15:506,278-315
25 Oct 2026, 14:506,593-311
25 Oct 2026, 13:506,904-170
25 Oct 2026, 12:507,074+336
25 Oct 2026, 11:506,738+508
25 Oct 2026, 10:506,230+105
25 Oct 2026, 09:506,125-23
25 Oct 2026, 08:506,148first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome16,683,802 · 29.2% win
First Blood · other10,160,463 · 19.0% win
Consumer · other9,499,053 · 16.2% win
Planted · other2,831,675 · 4.9% win
Defused · progression1,680,276 · 3.2% win
This is MY house! · other421,478 · 1.3% win
Final Flash · other197,391 · 0.90% win
I Wasn't Worried For A Minute · other72,372 · 0.20% win
A People Person · social71,528 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.521 August 202626 October 2026
1558 measurements spanning 65 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1558
Measured (UTC)% likedChange
26 Oct 2026, 03:5072no change
26 Oct 2026, 02:5072no change
26 Oct 2026, 01:5072no change
26 Oct 2026, 00:5072no change
25 Oct 2026, 23:5072no change
25 Oct 2026, 22:5072no change
25 Oct 2026, 21:5072no change
25 Oct 2026, 20:5072no change
25 Oct 2026, 19:5072no change
25 Oct 2026, 18:5072no change
25 Oct 2026, 17:5072no change
25 Oct 2026, 16:5072no change
25 Oct 2026, 15:5072no change
25 Oct 2026, 14:5072no change
25 Oct 2026, 13:5072no change
25 Oct 2026, 12:5072no change
25 Oct 2026, 11:5072no change
25 Oct 2026, 10:5072no change
25 Oct 2026, 09:5072no change
25 Oct 2026, 08:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

654,755
YouTube views across 22 matched videos

Most-viewed match: “Electracy and Strombrew Try Defusing A Bomb”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Oct 2026, 03:20 UTC.

Community wiki

defusal.fandom.com2 active editors · 1,348 edits
57 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.