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Own a Gym

Own a Gym

A Roblox experience owned by MagicSphere.

TycoonENbusiness simulationmanagementgym

Own a Gym is a tycoon experience created on 2024-12-29. It has accumulated 3,013,097 lifetime visits and 13,156 favorites. Currently, two users are playing. The game holds a 55% like percentage. Players manage gym operations, including equipment purchases and membership sales.

Description (written by the developer; not a statement by this register)

Run your own Gym. Buy Gym Equipment, Stock shelves with supplements, sell gym memberships, set prices as you'd like, take payments, expand and design your store. security, janitors and Product licenses are upcoming. Thanks for playing! TIPS: - Attract more people into your gym with high quality Gym Equipment. - Gym members will likely buy more expensive gym memberships if they like your gym. Increase Gym Rating.

Last updated by the developer 12 Jul 2025, 06:07 UTC.

2
playing (measured 10 Aug 2026, 23:46 UTC)
3,013,097
lifetime visits
55%
liked (1,759 👍 / 1,466 👎)
13,165
favourites (4.4 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cashier
299 R$
Rich Customers
299 R$
Porter
199 R$
Auto-Pricing
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:5155no change
24 Aug 2026, 05:5055no change
14 Aug 2026, 05:4955first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.