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Sonic.EXE Tycoon

Sonic.EXE Tycoon

A Roblox experience owned by Waddup World.

TycoonENCreepypastaSonic.EXETycoon

Sonic.EXE Tycoon is a tycoon experience created on 2024-12-30. It has accumulated 1,580,302 lifetime visits and 37,186 favorites. Currently, 21 players are active. The game holds an 81% like percentage. Players build bases, generate items, and engage in PvP combat against rival characters within the genre.

Description (written by the developer; not a statement by this register)

Welcome to Sonic EXE Tycoon! Your progress will save automatically. For new players, join the group to start with 15k! ⭐ Build your base, generate Rings, Red Rings, and even Chaos Emeralds, and unlock powerful custom gears as you expand. Survive as a variety of EXE characters while defending your tycoon from rival EXE's. Unlock and play as different EXE forms, including Sonic.EXE, No More Innocence, Lord X, and more. Test your strength in PvP and see who becomes the true EXE overlord. Thanks for checking out our game - Have fun! We do not own licenses of most of the soundtracks used in the game nor any characters or rights to use Sonic/Sonic.exe This is just a fangame made for fun. Expect bugs.. Tags: Gear , Weapons , Tycoon , Factory , Money , Sonic EXE , EXE , Sonic , SEGA , Sonic Oddities , Creepypasta , SCP , Sonic Exe , fun , Tails , Amy , Knuckles , Shin Sonic, Rewrite

Last updated by the developer 27 Jul 2026, 12:21 UTC.

21
playing (measured 10 Aug 2026, 22:33 UTC)
1,580,302
lifetime visits
81%
liked (2,275 👍 / 541 👎)
37,264
favourites (23.6 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! · welcome470,359 · 51.4% win
Completed 2011x Tycoon! · progression26,413 · 5.6% win
Completed Rewrite Tycoon! · progression23,925 · 4.4% win
Completed Lord X Tycoon! · progression22,166 · 2.4% win
Completed EXE Tycoon! · progression20,986 · 2.4% win
Completed Starved Tycoon! · progression19,673 · 2.8% win
Completed 2017x Tycoon! · progression19,061 · 3.6% win
Completed NMI Tycoon! · progression19,041 · 4.0% win
Completed False Savior Tycoon! · progression17,625 · 2.4% win
Completed Majin Tycoon! · progression16,942 · 1.2% win
Finished 2011'x Maze! · progression15,476 · 2.4% win
Completed END Tycoon! · progression6,967 · 4.4% win
Completed the Halloween Obby! · progression5,815 · 0.00% win
Surf on the Snow Mountain · other3,897 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0781no change
24 Aug 2026, 11:5081no change
14 Aug 2026, 11:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.