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Merge Tower Defense 7.0

Merge Tower Defense 7.0

A Roblox experience owned by Merge Empire.

Tower defenseENmerge mechaniczombie survivaltower defense

Merge Tower Defense 7.0 is a tower-defense experience created on 2025-01-03. It has recorded 47,385,344 lifetime visits and 448,398 favorites. Currently, 252 users are playing. The experience holds a 91% like percentage. The description outlines gameplay mechanics involving merging towers, collecting energy, and defending against zombie waves.

Description (written by the developer; not a statement by this register)

🛠 Shutdown = Update! 🛠 🔥 Welcome to Merge Tower Defense! 🔥 Merge your towers, grow stronger, and survive endless zombie waves! ⭐ HOW TO PLAY Buy towers and collect Energy ⚡ Deposit Energy to earn Money 💰 Merge towers to unlock stronger towers 🔧 Defend against zombie waves 🧟 Reach higher Days 📅 Craft Premium Towers with Diamonds 💎 Merge Premium Towers into powerful upgrades 🚀 👍 Like & Favorite for more updates! 🐞 Found a bug? Please report it in our Community Server!

Last updated by the developer 19 Aug 2026, 02:47 UTC.

99
playing (measured 26 Aug 2026, 23:50 UTC)
47,524,432
lifetime visits
91%
liked (76,685 👍 / 7,289 👎)
448,842
favourites (9.4 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9924117010 August 202626 August 2026
125 measurements spanning 16 days, net -142. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–262 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 125
Measured (UTC)PlayersChange
26 Aug 2026, 23:5099-6
26 Aug 2026, 22:50105+5
26 Aug 2026, 21:50100-7
26 Aug 2026, 20:50107-22
26 Aug 2026, 19:50129+5
26 Aug 2026, 18:50124-2
26 Aug 2026, 17:50126-2
26 Aug 2026, 16:50128+12
26 Aug 2026, 15:50116-21
26 Aug 2026, 14:50137-10
26 Aug 2026, 13:50147+7
26 Aug 2026, 12:50140+7
26 Aug 2026, 11:50133+8
26 Aug 2026, 10:50125-11
26 Aug 2026, 09:50136+10
26 Aug 2026, 08:50126no change
26 Aug 2026, 07:50126+9
26 Aug 2026, 06:50117-7
26 Aug 2026, 05:50124+12
26 Aug 2026, 04:50112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pass
1,299 R$
Halloween Premium
1,299 R$
Quest Pass
499 R$
Double Energy
350 R$
Double Money
350 R$
VIP
249 R$
Auto Deposit
200 R$
Auto Collect - Energy
150 R$
Money Magnet
120 R$
Auto Collect - Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier 1 · progression10,645,943 · 12.5% win
Tier 2 · progression6,163,507 · 12.0% win
Tier 3 · progression5,657,235 · 9.3% win
Tier 4 · progression4,264,496 · 6.5% win
Tier 5 · progression3,285,375 · 5.2% win
Tier 6 · progression2,122,682 · 4.6% win
Tier 7 · progression1,637,783 · 4.7% win
Tier 8 · progression1,400,061 · 4.5% win
Tier 9 · progression972,425 · 4.4% win
Tier 10 · progression689,249 · 3.4% win
Tier 11 · progression373,299 · 2.4% win
Tier 12 · progression184,392 · 2.5% win
Tier 13 · progression93,427 · 2.0% win
Tier 14 · progression53,326 · 1.8% win
Tier 15 · progression41,346 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20262 September 2026
125 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 125
Measured (UTC)% likedChange
2 Sept 2026, 14:3191no change
26 Aug 2026, 23:5091no change
26 Aug 2026, 22:5091no change
26 Aug 2026, 21:5091no change
26 Aug 2026, 20:5091no change
26 Aug 2026, 19:5091no change
26 Aug 2026, 18:5091no change
26 Aug 2026, 17:5091no change
26 Aug 2026, 16:5091no change
26 Aug 2026, 15:5091no change
26 Aug 2026, 14:5091no change
26 Aug 2026, 13:5091no change
26 Aug 2026, 12:5091no change
26 Aug 2026, 11:5091no change
26 Aug 2026, 10:5091no change
26 Aug 2026, 09:5091no change
26 Aug 2026, 08:5091no change
26 Aug 2026, 07:5091no change
26 Aug 2026, 06:5091no change
26 Aug 2026, 05:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.