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[PUBLIC TEST] Vengeance Arena

[PUBLIC TEST] Vengeance Arena

A Roblox experience owned by JK LEAGUE.

Fighting & PvPENFightingAnimeArena Combat

[PUBLIC TEST] Vengeance Arena is a fighting-pvp experience created on 2025-01-07. The game has recorded 4,717,192 lifetime visits and 14,320 favorites. Currently, zero users are playing. The title holds a 71% like percentage. It features combat mechanics including awakening, blocking, and dashing across PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

V E N G E A N C E A R E N A ────────────────────────────── [ PUBLIC TESTING ] The strongest fighters from every universe just entered the arena. Cross-Platform — PC · Mobile · Console ── COMBAT CONTROLS ── G — Awakening F — Block / Parry Q — Dash Q (while ragdolled) — Recovery M1 — Light Attack Double Tap W — Sprint B — Emote Wheel - (soon) ── ADVANCED TECH ── Wall Combo: M1 ×4 → Q (dash) - (soon) Unlock new warriors. Master their movesets. Climb the ranks. Like & Favorite — your support shapes the arena. #Battleground #Undertale #DragonBall #Chara #Goku

Last updated by the developer 7 Aug 2026, 19:29 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
4,717,192
lifetime visits
71%
liked (5,467 👍 / 2,285 👎)
14,480
favourites (3.1 per 1k visits)
7 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 70 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:1871no change
13 Oct 2026, 02:1771no change
3 Oct 2026, 02:1671no change
23 Sept 2026, 02:1571no change
13 Sept 2026, 02:0871no change
3 Sept 2026, 02:0571+1
24 Aug 2026, 02:0470-1
14 Aug 2026, 02:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.