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[Tutorial] Critical Tower Defense 2

[Tutorial] Critical Tower Defense 2

A Roblox experience owned by CTD Group.

Tower defenseENstrategyskill-basedcomplex mechanics

[Tutorial] Critical Tower Defense 2 is a tower-defense experience created on 2025-01-16. The game has recorded 1,763,805 lifetime visits and currently has 77 players online. It holds 10,428 favorites and maintains an 82% like percentage. The description highlights skill-based defending mechanics and complex tower strategies.

Description (written by the developer; not a statement by this register)

The most challenging tower defense game on the platform rn (Lost World had to be nerfed 4 times). A highly-involved tower defense with a focus on the towers themselves rather than the player character. _________________________________________________ SKILL BASED DEFENDING - All towers excel when used with a moderate level of intelligence and strategy. - Pause Skills allow you to 'parry' enemies directly! OVER-COMPLICATED TOWERS! - Singlehandedly dropping the playercount with this one. - We don't have shinies or traits btw. - All units are subject to balance changes such as buffs, nerfs, and reworks. _________________________________________________ Mostly solo-programmed by jirattthee This game uses music from the Roblox Library, which may be copyrighted. 🔗 Tags: Tower Defense, Tower, TD, Survival, Defense, Critical, Strategy.

Last updated by the developer 9 Aug 2026, 23:24 UTC.

77
playing (measured 10 Aug 2026, 16:47 UTC)
1,763,805
lifetime visits
82%
liked (3,617 👍 / 811 👎)
10,615
favourites (6.0 per 1k visits)
16 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:47183first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1682no change
24 Aug 2026, 11:0882no change
14 Aug 2026, 11:0782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.