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[V17] +1 Speed Maze

[V17] +1 Speed Maze

A Roblox experience owned by Game Geek Reborn.

ObbyENmazespeed runobby

[V17] +1 Speed Maze is an obby experience created on 2025-01-27. It has accumulated 118,482,403 lifetime visits and 73,325 favorites. Currently, 127 players are active. The game holds a 77% like percentage. Recent updates include a new race feature and three spirits. The experience draws inspiration from other speed-based maze games.

Description (written by the developer; not a statement by this register)

Update V17: - New feature "Race". Race start every 20 minutes - 3 new spirits. 2 of them obtained from the race of "Luoblox" 📆 Next update: 2025.??. World 4 will be released when full development is completed Inspired by "100 Players Impossible Maze" and "Every Second You Get +1 WalkSpeed" How to play: ⚡ Train your speed and stamina 🏃 Go through the maze to get golds 🚀 Upgrade your pets and capabilities Tags: run fast obby backrooms

Last updated by the developer 10 Oct 2025, 17:02 UTC.

73
playing (measured 21 Aug 2026, 20:54 UTC)
118,535,833
lifetime visits
77%
liked (23,803 👍 / 7,264 👎)
73,631
favourites (0.6 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

73978510 August 2026 — 97 players21 August 2026 — 73 players10 August 202621 August 2026
2 measurements spanning 11 days, net -24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–101 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5473-24
10 Aug 2026, 15:3497first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stamina x2
299 R$
Speed x2
299 R$
Tripple Open Eggs
199 R$
Auto Open Eggs
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Maze · progression2,287,265 · 8.7% win
Backrooms · other382,739 · 2.3% win
Luoblox71,762 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0577no change
23 Aug 2026, 13:0277no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.