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The Friday Experience 😊

The Friday Experience 😊

A Roblox experience owned by NRFL Studios.

HorrorENnarrativehorrorexperience

The Friday Experience 😊 is a horror game created on 2025-05-12. It has 3,015,153 lifetime visits and 74,317 favorites. Currently, 5 players are active. The experience holds a 91% like percentage. The description mentions a narrative involving a weird turn after work and references similar experiences like The Bowling Experience.

Description (written by the developer; not a statement by this register)

[NEW!] The Friday Experience 😊 The work week is finally over, you are heading home to enjoy the rest of your day, however things seem to take a weird turn... LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: The Bowling Experience, The Waterpark Experience, Game Store Experience, Sinister Christmas, The Elf Experience, The Summer Experience, The Football Experience

Last updated by the developer 27 Apr 2026, 16:04 UTC.

5
playing (measured 10 Aug 2026, 14:16 UTC)
3,015,153
lifetime visits
91%
liked (4,254 👍 / 413 👎)
74,600
favourites (24.7 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1611first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
249 R$
Become Monster
199 R$
Uzi
189 R$
Jetpack
129 R$
Revolver
129 R$
Golden Energy Drink Pet
99 R$
Glue
89 R$
Golden UFO Pet
89 R$
Dragon Pet
79 R$
Banana Peel
55 R$
Energy Drink Pet
49 R$
Ghost Pet
39 R$
Unicorn Pet
25 R$
Alien Pet
20 R$
Raccoon Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,352,738 · 100.0% win
Fridge Man · other871,020 · 97.2% win
A Visitor · welcome670,070 · 77.1% win
TV Anomaly · other612,319 · 72.8% win
Missing · other422,973 · 50.5% win
Power Restored · progression395,982 · 44.9% win
Police Officer · other354,804 · 37.5% win
Shop Owner · other348,121 · 37.5% win
Died ENDING · other269,659 · 20.9% win
Ran Away ENDING · progression141,865 · 20.5% win
Hidden ENDING · secret79,827 · 10.0% win
All Golden Blocks (Collectibles) · collection65,980 · 9.2% win
2 Completions · progression9,512 · 10.0% win
Bloxiade Unlocked! · other7,602 · 0.90% win
4 Completions · progression2,234 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5091no change
14 Aug 2026, 05:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.