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Snowboard Simulator

Snowboard Simulator

A Roblox experience owned by MxD Games.

SimulatorENsnowboardingpet collectionsimulator

Snowboard Simulator is a Roblox experience in the simulator genre, created on 2025-02-14. The game currently has 2 players online. It has accumulated 1,405,844 lifetime visits and 111,274 favorites. User engagement metrics show a 98% like percentage. The title focuses on snowboarding mechanics, pet collection, and skill training within a simulated environment.

Description (written by the developer; not a statement by this register)

Welcome to Snowboard Simulator! How to Play: 🏂 Train your skills by mastering jumps and tricks! 🐾 Collect unique pets that boost your snowboarding stats! ❄️ Unlock amazing snowboards and gear! ⛷️ Race down slopes and aim for the farthest jumps and distances! Premium Players: +50% Training Bonus Tags: Race, Colors, Snowboards, Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding, Friends, Simulator

Last updated by the developer 15 Apr 2026, 21:20 UTC.

2
playing (measured 10 Aug 2026, 14:34 UTC)
1,405,844
lifetime visits
98%
liked (5,698 👍 / 146 👎)
111,355
favourites (79.2 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Egg Open
599 R$
Best Value Bundle
349 R$
Ultra Luck
299 R$
x2 Wins
279 R$
VIP
249 R$
Golden Snowboard
199 R$
x2 Power
149 R$
x3 Egg Open
149 R$
Super Luck
149 R$
Instant Open Egg
79 R$
Basic Luck
69 R$
Auto Rebirth
59 R$
Auto Open Egg
39 R$
Teleport
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome908,467 · 100.0% win
Zone 2 Reached! · progression440,357 · 100.0% win
Zone 3 Reached! · progression331,219 · 91.5% win
Zone 4 Reached! · progression259,535 · 67.3% win
Zone 5 Reached! · progression189,637 · 61.3% win
Zone 6 Reached! · progression134,987 · 54.3% win
Zone 7 Reached! · progression100,570 · 45.2% win
Zone 8 Reached! · progression52,184 · 23.1% win
Zone 9 Reached! · progression39,580 · 21.1% win
Zone 10 Reached! · progression21,476 · 14.1% win
Zone 11 Reached! · progression18,227 · 10.1% win
Zone 12 Reached! · progression11,847 · 10.1% win
Zone 13 Reached! · progression8,279 · 11.1% win
Zone 14 Reached! · progression5,580 · 8.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:5098no change
14 Aug 2026, 12:4998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.