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[FREE EMOTE] Donut Line For UGC! 🍩

[FREE EMOTE] Donut Line For UGC! 🍩

A Roblox experience owned by Never Ending Fun!.

OtherENfake giveawayclickbaitline simulator

Donut Line For UGC! 🍩 is an other genre Roblox experience created on 2025-02-25. The game currently has 33 players online. It has accumulated 8,599,415 lifetime visits and 595,257 favorites. User engagement metrics show a 68% like percentage. The experience offers free emotes through in-game mechanics.

Description (written by the developer; not a statement by this register)

🚨 PLAY THIS GAME FOR A FREE EMOTE! 🚨 Join our group below for in-game rewards! ⭐ https://www.roblox.com/communities/35091923/Never-Ending-Fun#!/about Can you get to the end of the line and get the FREE EMOTE? 🤔 🕒 Wait in-line and reach the end! 🤑 Earn Cash By Playing 😎 Claim FREE UGC How To Play: -Reach the end to earn ugc points -Use those points to CLAIM UGC ⭐ Current UGCS in-game: https://www.roblox.com/catalog/135289014127213/The-Worm-Emote https://www.roblox.com/catalog/127148981415932/Blue-Donut-Top-Hat https://www.roblox.com/catalog/135877620971198/Donut-Top-Hat + more!

Last updated by the developer 29 Jun 2026, 17:49 UTC.

33
playing (measured 10 Aug 2026, 14:17 UTC)
8,599,415
lifetime visits
68%
liked (90,585 👍 / 42,950 👎)
602,664
favourites (70.1 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1735first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TROLL ADMIN [OP]
249 R$
LASER GUN
129 R$
Remove All Pop Ups
129 R$
[80% OFF] V.I.P
99 R$
[30% OFF] Auto Cut
86 R$
[30% OFF] 2x Cash
63 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome6,208,047 · 100.0% win
Cut In Line · other4,482,155 · 100.0% win
Invite a Friend · social1,107,840 · 50.3% win
Donut Top Hat · collection16 · 0.00% win
The Worm Emote · collection12 · 0.00% win
Blue Donut Top Hat · collection10 · 0.00% win
Orange Justice Emote · collection6 · 0.00% win
Electro Shuffle Emote · collection5 · 0.00% win
Infinite Dab Emote · collection4 · 0.00% win
Macarena Emote · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2068no change
13 Aug 2026, 21:1968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.