24 Hours in Elevator...
A Roblox experience owned by Punchline Lite.
SurvivalENsurvivalhorrorresource management
24 Hours in Elevator... is a survival experience created on 2025-02-25. It has accumulated 208,160,934 lifetime visits and 302,463 favorites. Currently, 719 users are playing. The experience holds a 92% like percentage. Players navigate an elevator environment while managing resources and avoiding a threat.
Description (written by the developer; not a statement by this register)
Elevator that stops in time? What's going on here? Try to survive 24 hours in an elevator and solve all its mysteries, but don't forget that the time eater is always hunting for you! 🍽 Keep an eye on the water and food levels. 🏃♂️ Collect resources on different floors. 🛠 Overcome the challenges in the elevator. 💰 Get coins for survival and buy items. 🍎 Make a reserve of resources for the future. ⏳ Try not to get caught by the time eater. 👑 Survive for 24 hours and find out what lies beyond time.
Last updated by the developer 27 Aug 2026, 07:42 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 06:50 | 362 | +77 |
| 4 Sept 2026, 05:50 | 285 | +35 |
| 4 Sept 2026, 04:50 | 250 | +4 |
| 4 Sept 2026, 03:50 | 246 | -18 |
| 4 Sept 2026, 02:50 | 264 | +47 |
| 4 Sept 2026, 01:50 | 217 | -110 |
| 4 Sept 2026, 00:50 | 327 | +23 |
| 3 Sept 2026, 23:50 | 304 | +44 |
| 3 Sept 2026, 22:50 | 260 | +10 |
| 3 Sept 2026, 21:50 | 250 | -53 |
| 3 Sept 2026, 20:50 | 303 | -6 |
| 3 Sept 2026, 19:50 | 309 | -71 |
| 3 Sept 2026, 18:50 | 380 | -59 |
| 3 Sept 2026, 17:50 | 439 | +48 |
| 3 Sept 2026, 16:50 | 391 | -25 |
| 3 Sept 2026, 15:50 | 416 | +11 |
| 3 Sept 2026, 14:50 | 405 | -85 |
| 3 Sept 2026, 13:50 | 490 | +82 |
| 3 Sept 2026, 12:50 | 408 | -1 |
| 3 Sept 2026, 11:50 | 409 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 06:50 | 92 | no change |
| 4 Sept 2026, 05:50 | 92 | no change |
| 4 Sept 2026, 04:50 | 92 | no change |
| 4 Sept 2026, 03:50 | 92 | no change |
| 4 Sept 2026, 02:50 | 92 | no change |
| 4 Sept 2026, 01:50 | 92 | no change |
| 4 Sept 2026, 00:50 | 92 | no change |
| 3 Sept 2026, 23:50 | 92 | no change |
| 3 Sept 2026, 22:50 | 92 | no change |
| 3 Sept 2026, 21:50 | 92 | no change |
| 3 Sept 2026, 20:50 | 92 | no change |
| 3 Sept 2026, 19:50 | 92 | no change |
| 3 Sept 2026, 18:50 | 92 | no change |
| 3 Sept 2026, 17:50 | 92 | no change |
| 3 Sept 2026, 16:50 | 92 | no change |
| 3 Sept 2026, 15:50 | 92 | no change |
| 3 Sept 2026, 14:50 | 92 | no change |
| 3 Sept 2026, 13:50 | 92 | no change |
| 3 Sept 2026, 12:50 | 92 | no change |
| 3 Sept 2026, 11:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.