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24 Hours in Elevator...

24 Hours in Elevator...

A Roblox experience owned by Punchline Lite.

SurvivalENsurvivalhorrorresource management

24 Hours in Elevator... is a survival experience created on 2025-02-25. It has accumulated 208,160,934 lifetime visits and 302,463 favorites. Currently, 719 users are playing. The experience holds a 92% like percentage. Players navigate an elevator environment while managing resources and avoiding a threat.

Description (written by the developer; not a statement by this register)

Elevator that stops in time? What's going on here? Try to survive 24 hours in an elevator and solve all its mysteries, but don't forget that the time eater is always hunting for you! 🍽 Keep an eye on the water and food levels. 🏃‍♂️ Collect resources on different floors. 🛠 Overcome the challenges in the elevator. 💰 Get coins for survival and buy items. 🍎 Make a reserve of resources for the future. ⏳ Try not to get caught by the time eater. 👑 Survive for 24 hours and find out what lies beyond time.

Last updated by the developer 27 Aug 2026, 07:42 UTC.

362
playing (measured 4 Sept 2026, 06:50 UTC)
209,702,949
lifetime visits
92%
liked (240,243 👍 / 20,817 👎)
305,935
favourites (1.5 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

17187352236210 August 20264 September 2026
321 measurements spanning 25 days, net -449. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–978 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50362+77
4 Sept 2026, 05:50285+35
4 Sept 2026, 04:50250+4
4 Sept 2026, 03:50246-18
4 Sept 2026, 02:50264+47
4 Sept 2026, 01:50217-110
4 Sept 2026, 00:50327+23
3 Sept 2026, 23:50304+44
3 Sept 2026, 22:50260+10
3 Sept 2026, 21:50250-53
3 Sept 2026, 20:50303-6
3 Sept 2026, 19:50309-71
3 Sept 2026, 18:50380-59
3 Sept 2026, 17:50439+48
3 Sept 2026, 16:50391-25
3 Sept 2026, 15:50416+11
3 Sept 2026, 14:50405-85
3 Sept 2026, 13:50490+82
3 Sept 2026, 12:50408-1
3 Sept 2026, 11:50409first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Heal
299 R$
Time Gun
249 R$
Speed Boost
199 R$
Master key
199 R$
Pistol
149 R$
Time Eater Morph
149 R$
Freeze Gun
149 R$
Jetpack
149 R$
Unlimited Food
99 R$
Unlimited Water
99 R$
Flashlight
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome83,340,411 · 100.0% win
You Win! · progression1,196,576 · 3.8% win
Citadel of Time · other407,251 · 2.0% win
Time Distortion · other131,560 · 0.50% win
Void Infection · other91,451 · 0.70% win
Diamond Storage · collection78,059 · 0.50% win
Ghost Prison · other56,212 · 0.30% win
Void Rift · other52,661 · 0.20% win
Time Loop · other40,200 · 0.20% win
Mansion · other37,722 · 0.40% win
World of Time · other475 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092no change
3 Sept 2026, 21:5092no change
3 Sept 2026, 20:5092no change
3 Sept 2026, 19:5092no change
3 Sept 2026, 18:5092no change
3 Sept 2026, 17:5092no change
3 Sept 2026, 16:5092no change
3 Sept 2026, 15:5092no change
3 Sept 2026, 14:5092no change
3 Sept 2026, 13:5092no change
3 Sept 2026, 12:5092no change
3 Sept 2026, 11:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.