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24 Hours in Elevator...

24 Hours in Elevator...

A Roblox experience owned by Punchline Lite.

SurvivalENresource-managementmystery

24 Hours in Elevator... is a survival experience created on 2025-02-25. It has accumulated 208,160,934 lifetime visits and 302,463 favorites. Currently, 719 users are playing. The experience holds a 92% like percentage. Players navigate an elevator environment while managing resources and avoiding a threat.

Description (written by the developer; not a statement by this register)

Elevator that stops in time? What's going on here? Try to survive 24 hours in an elevator and solve all its mysteries, but don't forget that the time eater is always hunting for you! 🍽 Keep an eye on the water and food levels. 🏃‍♂️ Collect resources on different floors. 🛠 Overcome the challenges in the elevator. 💰 Get coins for survival and buy items. 🍎 Make a reserve of resources for the future. ⏳ Try not to get caught by the time eater. 👑 Survive for 24 hours and find out what lies beyond time.

Last updated by the developer 23 Oct 2026, 06:07 UTC.

420
playing (measured 27 Oct 2026, 15:50 UTC)
213,510,466
lifetime visits
92%
liked (243,030 👍 / 21,131 👎)
313,242
favourites (1.5 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1651,432798.54206 October 202627 October 2026
500 measurements spanning 21 days, net +161. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 15:50420-23
27 Oct 2026, 14:50443+10
27 Oct 2026, 13:50433-32
27 Oct 2026, 12:50465+76
27 Oct 2026, 11:50389no change
27 Oct 2026, 10:50389+28
27 Oct 2026, 09:50361+12
27 Oct 2026, 08:50349+27
27 Oct 2026, 07:50322+25
27 Oct 2026, 06:50297+21
27 Oct 2026, 05:50276+56
27 Oct 2026, 04:50220-9
27 Oct 2026, 03:50229-20
27 Oct 2026, 02:50249+60
27 Oct 2026, 01:50189-94
27 Oct 2026, 00:50283-1,149
26 Oct 2026, 23:501,432+537
26 Oct 2026, 22:50895+424
26 Oct 2026, 21:50471+110
26 Oct 2026, 20:50361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Heal
299 R$
Time Gun
249 R$
Speed Boost
199 R$
Master key
199 R$
Time Eater Morph
149 R$
Jetpack
149 R$
Pistol
149 R$
Freeze Gun
149 R$
Unlimited Water
99 R$
Unlimited Food
99 R$
Flashlight
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome84,841,067 · 100.0% win
You Win! · progression1,232,883 · 2.7% win
Citadel of Time · other427,002 · 1.7% win
Time Distortion · other137,082 · 0.30% win
Void Infection · other96,242 · 0.40% win
Diamond Storage · collection81,422 · 0.30% win
Ghost Prison · other58,848 · 0.20% win
Void Rift · other55,171 · 0.30% win
Time Loop · other41,966 · 0.20% win
Mansion · other39,798 · 0.10% win
World of Time · other495 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202627 October 2026
1599 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1599
Measured (UTC)% likedChange
27 Oct 2026, 15:5092no change
27 Oct 2026, 14:5092no change
27 Oct 2026, 13:5092no change
27 Oct 2026, 12:5092no change
27 Oct 2026, 11:5092no change
27 Oct 2026, 10:5092no change
27 Oct 2026, 09:5092no change
27 Oct 2026, 08:5092no change
27 Oct 2026, 07:5092no change
27 Oct 2026, 06:5092no change
27 Oct 2026, 05:5092no change
27 Oct 2026, 04:5092no change
27 Oct 2026, 03:5092no change
27 Oct 2026, 02:5092no change
27 Oct 2026, 01:5092no change
27 Oct 2026, 00:5092no change
26 Oct 2026, 23:5092no change
26 Oct 2026, 22:5092no change
26 Oct 2026, 21:5092no change
26 Oct 2026, 20:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

21,867,522
YouTube views across 24 matched videos

Most-viewed match: “24 HOURS STUCK IN AN ELEVATOR | Bloxburg Family Roleplay | Roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 15 Sept 2026, 03:20 UTC.