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School Baddies [💪5X]

School Baddies [💪5X]

A Roblox experience owned by Muscle Rebellion.

SimulatorENschoolbullyingstrength progression

School Baddies [💪5X] is a simulator experience created on 2025-03-03. It has recorded 71,889,259 lifetime visits and 2,678,844 favorites. Currently, 77 users are playing. The experience maintains a 91% like percentage. Players engage in strength training, pet collection, and leaderboard competition within the game.

Description (written by the developer; not a statement by this register)

Welcome to School Bully💪 Code: RELEASE BULLY2025 SUPERPOWER UPD1 1000LIKES WORLD3 UPD2 2000LIKES New Code: SQUIDGAME Next Code at 5000LIKES How to play: 🏋️Gain Strength 🐶Collect Pets 🏆Be On The Leaderboards 🔥Bullying geeks from different classes 🌎Unlock New Floors and New weapon Get stronger and crush the geeks under your feet !

Last updated by the developer 11 May 2026, 15:37 UTC.

77
playing (measured 10 Aug 2026, 15:17 UTC)
71,889,259
lifetime visits
91%
liked (30,068 👍 / 2,932 👎)
2,699,685
favourites (37.6 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1778first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
15 R$
Super Lucky
10 R$
x2 Stamina
9 R$
x2 Cash
9 R$
Fast Roll
9 R$
Auto Roll
9 R$
8X Hatch
9 R$
x2 Event Coin
9 R$
x2 Event Power
9 R$
x2 Power
9 R$
Extra Henchman
9 R$
3X Hatch
5 R$
+100 Pet Storage
5 R$
Lucky
5 R$
Fast Open
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,713,392 · 100.0% win
World1 · progression28,653,755 · 100.0% win
First Henchman · other5,942,401 · 12.0% win
First Weapon · collection4,183,577 · 8.4% win
World 2 · progression1,113,699 · 1.0% win
World3 · progression254,550 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4691no change
23 Aug 2026, 13:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.