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Break It Obby! (UPD) [2 Player Obby]

Break It Obby! (UPD) [2 Player Obby]

A Roblox experience owned by Vi Games.

ObbyEN2-player co-opdestruction mechanicparkour

Break It Obby! (UPD) [2 Player Obby] is an obby experience created on 2025-03-08. It currently has 307 players online, 26,203,289 lifetime visits, a 96% like percentage, and 44,118 favorites.

Description (written by the developer; not a statement by this register)

🧨 BREAK EVERYTHING IN SIGHT and conquer the obby with your buddy! 🧨 Break It Obby! is a wild 2-player co-op obby where everything can be destroyed! Team up with a friend, smash your way through the course, and use your unique abilities to overcome epic challenges together. 🤜 Choose your role: Melee Player: throw your teammate across tricky gaps! Ranged Player: pull your friend toward you and cross huge distances! 🎯 Your mission: -- Activate buttons and levers together to open the path forward. -- Destroy walls, floors, and anything in your way! -- Unlock awesome ability and destruction skins as you progress! 🚀 The higher you go, the harder it gets. Can you break it all and survive? 🎁 WANT FREE REWARDS? Like the game 👍 and join the group to get: 💰 FREE Coins ♻️ FREE Respawn 📱 Supported Devices: PC, Mobile and Tablet! 🔗 Tags: Obby, 2 Player, Duo, Co-op, Fun, Break, Smash, Troll, Destroy, Parkour, Friend, Mobile, Chaos, Funny, Hard, Easy, Teamwork, Buddy, 2 Player Obby,

Last updated by the developer 13 May 2026, 09:06 UTC.

95
playing (measured 27 Aug 2026, 08:50 UTC)
26,526,035
lifetime visits
96%
liked (26,292 👍 / 1,103 👎)
45,311
favourites (1.7 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9532521010 August 202627 August 2026
134 measurements spanning 17 days, net -224. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–360 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 134
Measured (UTC)PlayersChange
27 Aug 2026, 08:5095-22
27 Aug 2026, 07:50117+14
27 Aug 2026, 06:50103-13
27 Aug 2026, 05:50116-10
27 Aug 2026, 04:50126-19
27 Aug 2026, 03:50145-27
27 Aug 2026, 02:50172-36
27 Aug 2026, 01:50208+5
27 Aug 2026, 00:50203+25
26 Aug 2026, 23:50178+17
26 Aug 2026, 22:50161-15
26 Aug 2026, 21:50176-16
26 Aug 2026, 20:50192-1
26 Aug 2026, 19:50193+8
26 Aug 2026, 18:50185-27
26 Aug 2026, 17:50212-28
26 Aug 2026, 16:50240-11
26 Aug 2026, 15:50251-24
26 Aug 2026, 14:50275+17
26 Aug 2026, 13:50258first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
199 R$
Infinite Revives
199 R$
Coins x2
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,252,094 · 100.0% win
You have completed Green Biome · progression1,072,818 · 17.9% win
You have completed Desert Biome · progression259,536 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20262 September 2026
134 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 134
Measured (UTC)% likedChange
2 Sept 2026, 16:0496no change
27 Aug 2026, 08:5096no change
27 Aug 2026, 07:5096no change
27 Aug 2026, 06:5096no change
27 Aug 2026, 05:5096no change
27 Aug 2026, 04:5096no change
27 Aug 2026, 03:5096no change
27 Aug 2026, 02:5096no change
27 Aug 2026, 01:5096no change
27 Aug 2026, 00:5096no change
26 Aug 2026, 23:5096no change
26 Aug 2026, 22:5096no change
26 Aug 2026, 21:5096no change
26 Aug 2026, 20:5096no change
26 Aug 2026, 19:5096no change
26 Aug 2026, 18:5096no change
26 Aug 2026, 17:5096no change
26 Aug 2026, 16:5096no change
26 Aug 2026, 15:5096no change
26 Aug 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.