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Itty Bitty Airport

Itty Bitty Airport

A Roblox experience owned by Taco Dev.

TycoonENtycoonaviationbuilding

Itty Bitty Airport is a tycoon experience created on 2018-07-17. The game has accumulated 13,373,077 lifetime visits and 175,585 favorites. Currently, 418 users are playing. The title holds an 87% like percentage. It is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

• Build an airport tycoon and attract customers! • Watch aircraft land and follow your taxi ways, • Expand your airport and rise to the top! What's new? - NEW Firefighting Plane! - Firefighter Training Plane - Wind Sock - Fuel Truck - Fire Emmitter ✈️ The game is currently in Beta. If you have ANY issues at all with your airport, please do not hesitate to message me! flying, airplane, airport, aircraft, planes, tycoon, simulator

Last updated by the developer 28 Jul 2026, 11:08 UTC.

224
playing (measured 21 Aug 2026, 20:54 UTC)
13,498,060
lifetime visits
87%
liked (40,640 👍 / 6,327 👎)
175,585
favourites (13.0 per 1k visits)
17 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22436629510 August 2026 — 366 players21 August 2026 — 224 players10 August 202621 August 2026
2 measurements spanning 11 days, net -142. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 203–387 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54224-142
10 Aug 2026, 14:46366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,200 R$
First Class
320 R$
Extra Save Slot
250 R$
Shift To Run
150 R$
Q400
120 R$
Boeing 737
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Itty Bitty Airport Beta Tester · other787,059
Meet Naco88 · other64

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5487no change
13 Aug 2026, 18:3487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.