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Totally Normal Minesweeper

Totally Normal Minesweeper

A Roblox experience owned by [Locked Studios].

PuzzleENminesweepermultiplayercursed

Totally Normal Minesweeper is a puzzle experience created on 2025-03-19. It has recorded 509,456 lifetime visits and 3,398 favorites. Currently, 8 users are playing. The game holds a 78% like percentage. The description notes it is a multiplayer variant of minesweeper with original songs.

Description (written by the developer; not a statement by this register)

Disclaimer: This isn't really meant for people who have absolutely no idea how normal minesweeper works. Hello! Welcome to my dumbest project so far! All songs are originally made for this game. This is simply multiplayer cursed minesweeper kind of like blockermans but with wackier stuff. Huge shout out to heptaveegesimal/minesveeper!

Last updated by the developer 22 Jun 2026, 18:40 UTC.

8
playing (measured 12 Aug 2026, 09:47 UTC)
509,456
lifetime visits
78%
liked (1,174 👍 / 339 👎)
3,451
favourites (6.8 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:473first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Win 1 Round · progression50,767 · 35.1% win
Win 10 rounds · progression8,895 · 10.2% win
Complete a large board · progression8,690 · 11.1% win
Double Deciphered · other1,820 · 1.8% win
Win 100 rounds · progression655 · 0.90% win
1K visits event thing. [Unobtainable]47 · 0.00% win
Win 1000 rounds · progression44 · 0.00% win
Win 10000 Rounds · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0478no change
14 Aug 2026, 21:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.