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Escape Jenna Parkour Obby

Escape Jenna Parkour Obby

A Roblox experience owned by Obby with my friend :).

ObbyENparkoureasy difficultystage-based

Escape Jenna Parkour Obby is an obby experience created on 2025-03-20. It has accumulated 7,981,041 lifetime visits and 915,686 favorites. The game currently has 8 players online. It features a 65% like percentage and contains 58 stages.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Escape Jenna Parkour Obby, an awesome Easy Platformer Obby! 🌈 Like 👍 and favorite ⭐ if you liked the game! ⭐ IF YOU LAG OR WANT BE ALONE USE FREE VIP SERVERS ⭐ Stage Count: 58

Last updated by the developer 3 Jun 2026, 18:31 UTC.

8
playing (measured 10 Aug 2026, 17:23 UTC)
7,981,041
lifetime visits
65%
liked (565 👍 / 301 👎)
916,536
favourites (114.8 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Carpet (Permanent)
699 R$
Freeze Ray Gun (Permanent)
399 R$
Fuse Bomb (Permanent)
399 R$
Laser Gun Hit Kill (Permanent)
249 R$
ONE HIT DEADLY SWORD
249 R$
Grapple Hook (Permanent)
199 R$
Rainbow Super Coil (Permanent)
199 R$
Gravity Coil (Permanent)
99 R$
Quadruple Jump (Permanent)
99 R$
Speed Coil (Permanent)
79 R$
Double Jump (Permanent)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5265no change
23 Aug 2026, 21:5265no change
13 Aug 2026, 21:5165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.