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[Lemon Tang] Trend City RP 🎶

[Lemon Tang] Trend City RP 🎶

A Roblox experience owned by OofMayy Studios.

RoleplayENKpop IdolDance StudioCity Roleplay

[Lemon Tang] Trend City RP 🎶 is a roleplay experience created on 2025-03-21. It has 34,521,160 lifetime visits and 45,077 favorites. Currently, 1,939 players are active. The game holds a 93% like percentage. It features settings for idols, performers, and social creators within a city environment.

Description (written by the developer; not a statement by this register)

🌃 Welcome to Trend City RP "Where rhythm meets lifestyle" Step into a vibrant world built for creators, performers, and dreamers. Explore a lively city filled with neon lights, beach vibes, hidden caves, dance studios, and night clubs pulsing to the beat of your story. 🎤 Choose your role: Kpop Idol — Rule the stage and shine under the spotlight. Performer — Express yourself through every move and melody. Social Creator — Capture the moment, create your trends, and share your vibe with the world. 🌴 Chill at the Beach, hang out at the Playground, rehearse at the Dance Studio, record in the Green Screen Set, or perform your best show at the Club. Every place has its own rhythm, it’s up to you to find yours! 💫 Dance. Create. Connect. Become who you were born to be in the city that never stops moving. Tags: Roleplay, Music, Dance, City, Creator, Idol, Performance, Club, Fame, Trend

Last updated by the developer 23 Aug 2026, 14:08 UTC.

1,668
playing (measured 24 Aug 2026, 19:50 UTC)
35,759,412
lifetime visits
93%
liked (19,838 👍 / 1,437 👎)
47,686
favourites (1.3 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7142,8531,783.51,66810 August 202624 August 2026
73 measurements spanning 14 days, net -82. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 393–3,174 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 73
Measured (UTC)PlayersChange
24 Aug 2026, 19:501,668+72
24 Aug 2026, 18:501,596+23
24 Aug 2026, 17:501,573+65
24 Aug 2026, 16:501,508+59
24 Aug 2026, 15:501,449+63
24 Aug 2026, 14:501,386+32
24 Aug 2026, 13:501,354+194
24 Aug 2026, 12:501,160+41
24 Aug 2026, 11:501,119+57
24 Aug 2026, 10:501,062+173
24 Aug 2026, 09:50889+51
24 Aug 2026, 08:50838+95
24 Aug 2026, 07:50743+29
24 Aug 2026, 06:50714-41
24 Aug 2026, 05:50755-26
24 Aug 2026, 04:50781-337
24 Aug 2026, 03:501,118-323
24 Aug 2026, 02:501,441-398
24 Aug 2026, 01:501,839-285
24 Aug 2026, 00:502,124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeep
1,500 R$
VIP
500 R$
Dancer Bot
500 R$
3x Stats
300 R$
Boombox +
200 R$
Piano
200 R$
AutoPlay +
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,777,584 · 0.00% win
VIP Player · other58,937 · 0.30% win
Boombox + · other20,301 · 0.20% win
Piano · other17,310 · 0.00% win
3x Stats · other12,717 · 0.10% win
AutoPlay + · other11,803 · 0.00% win
Dancer Bot · other4,212 · 0.00% win
Jeep · collection1,366 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202624 August 2026
73 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 73
Measured (UTC)% likedChange
24 Aug 2026, 19:5093no change
24 Aug 2026, 18:5093no change
24 Aug 2026, 17:5093no change
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.