[Lemon Tang] Trend City RP 🎶
A Roblox experience owned by OofMayy Studios.
RoleplayENKpop IdolDance StudioCity Roleplay
[Lemon Tang] Trend City RP 🎶 is a roleplay experience created on 2025-03-21. It has 34,521,160 lifetime visits and 45,077 favorites. Currently, 1,939 players are active. The game holds a 93% like percentage. It features settings for idols, performers, and social creators within a city environment.
Description (written by the developer; not a statement by this register)
🌃 Welcome to Trend City RP "Where rhythm meets lifestyle" Step into a vibrant world built for creators, performers, and dreamers. Explore a lively city filled with neon lights, beach vibes, hidden caves, dance studios, and night clubs pulsing to the beat of your story. 🎤 Choose your role: Kpop Idol — Rule the stage and shine under the spotlight. Performer — Express yourself through every move and melody. Social Creator — Capture the moment, create your trends, and share your vibe with the world. 🌴 Chill at the Beach, hang out at the Playground, rehearse at the Dance Studio, record in the Green Screen Set, or perform your best show at the Club. Every place has its own rhythm, it’s up to you to find yours! 💫 Dance. Create. Connect. Become who you were born to be in the city that never stops moving. Tags: Roleplay, Music, Dance, City, Creator, Idol, Performance, Club, Fame, Trend
Last updated by the developer 23 Aug 2026, 14:08 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 19:50 | 1,668 | +72 |
| 24 Aug 2026, 18:50 | 1,596 | +23 |
| 24 Aug 2026, 17:50 | 1,573 | +65 |
| 24 Aug 2026, 16:50 | 1,508 | +59 |
| 24 Aug 2026, 15:50 | 1,449 | +63 |
| 24 Aug 2026, 14:50 | 1,386 | +32 |
| 24 Aug 2026, 13:50 | 1,354 | +194 |
| 24 Aug 2026, 12:50 | 1,160 | +41 |
| 24 Aug 2026, 11:50 | 1,119 | +57 |
| 24 Aug 2026, 10:50 | 1,062 | +173 |
| 24 Aug 2026, 09:50 | 889 | +51 |
| 24 Aug 2026, 08:50 | 838 | +95 |
| 24 Aug 2026, 07:50 | 743 | +29 |
| 24 Aug 2026, 06:50 | 714 | -41 |
| 24 Aug 2026, 05:50 | 755 | -26 |
| 24 Aug 2026, 04:50 | 781 | -337 |
| 24 Aug 2026, 03:50 | 1,118 | -323 |
| 24 Aug 2026, 02:50 | 1,441 | -398 |
| 24 Aug 2026, 01:50 | 1,839 | -285 |
| 24 Aug 2026, 00:50 | 2,124 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:50 | 93 | no change |
| 24 Aug 2026, 18:50 | 93 | no change |
| 24 Aug 2026, 17:50 | 93 | no change |
| 24 Aug 2026, 16:50 | 93 | no change |
| 24 Aug 2026, 15:50 | 93 | no change |
| 24 Aug 2026, 14:50 | 93 | no change |
| 24 Aug 2026, 13:50 | 93 | no change |
| 24 Aug 2026, 12:50 | 93 | no change |
| 24 Aug 2026, 11:50 | 93 | no change |
| 24 Aug 2026, 10:50 | 93 | no change |
| 24 Aug 2026, 09:50 | 93 | no change |
| 24 Aug 2026, 08:50 | 93 | no change |
| 24 Aug 2026, 07:50 | 93 | no change |
| 24 Aug 2026, 06:50 | 93 | no change |
| 24 Aug 2026, 05:50 | 93 | no change |
| 24 Aug 2026, 04:50 | 93 | no change |
| 24 Aug 2026, 03:50 | 93 | no change |
| 24 Aug 2026, 02:50 | 93 | no change |
| 24 Aug 2026, 01:50 | 93 | no change |
| 24 Aug 2026, 00:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.