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[Lemon Tang] Trend City RP 🎶

[Lemon Tang] Trend City RP 🎶

A Roblox experience owned by OofMayy Studios.

RoleplayENKpop IdolDance StudioCity Roleplay

[Lemon Tang] Trend City RP 🎶 is a roleplay experience from 2025 with over 40.3 million lifetime visits. It records 1,661 playing now, a like rating of 93%, 53,637 favourites.

Description (written by the developer; not a statement by this register)

🌃 Welcome to Trend City RP "Where rhythm meets lifestyle" Step into a vibrant world built for creators, performers, and dreamers. Explore a lively city filled with neon lights, beach vibes, hidden caves, dance studios, and night clubs pulsing to the beat of your story. 🎤 Choose your role: Kpop Idol — Rule the stage and shine under the spotlight. Performer — Express yourself through every move and melody. Social Creator — Capture the moment, create your trends, and share your vibe with the world. 🌴 Chill at the Beach, hang out at the Playground, rehearse at the Dance Studio, record in the Green Screen Set, or perform your best show at the Club. Every place has its own rhythm, it’s up to you to find yours! 💫 Dance. Create. Connect. Become who you were born to be in the city that never stops moving. Tags: Roleplay, Music, Dance, City, Creator, Idol, Performance, Club, Fame, Trend

Last updated by the developer 24 Oct 2026, 01:33 UTC.

473
playing (measured 26 Oct 2026, 04:50 UTC)
41,343,795
lifetime visits
93%
liked (22,549 👍 / 1,650 👎)
55,414
favourites (1.3 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2581,6709644735 October 202626 October 2026
500 measurements spanning 21 days, net +72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–1,882 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 04:50473-93
26 Oct 2026, 03:50566-210
26 Oct 2026, 02:50776-223
26 Oct 2026, 01:50999-191
26 Oct 2026, 00:501,190-4
25 Oct 2026, 23:501,194-75
25 Oct 2026, 22:501,269+79
25 Oct 2026, 21:501,190-161
25 Oct 2026, 20:501,351+15
25 Oct 2026, 19:501,336-168
25 Oct 2026, 18:501,504-28
25 Oct 2026, 17:501,532+97
25 Oct 2026, 16:501,435+25
25 Oct 2026, 15:501,410+171
25 Oct 2026, 14:501,239+153
25 Oct 2026, 13:501,086+149
25 Oct 2026, 12:50937+196
25 Oct 2026, 11:50741+121
25 Oct 2026, 10:50620-88
25 Oct 2026, 09:50708first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeep
1,500 R$
VIP
500 R$
Dancer Bot
500 R$
3x Stats
300 R$
Boombox +
200 R$
Piano
200 R$
AutoPlay +
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,777,584 · 0.00% win
VIP Player · other62,719 · 0.20% win
Boombox + · other22,148 · 0.10% win
Piano · other17,706 · 0.00% win
3x Stats · other13,300 · 0.00% win
AutoPlay + · other12,145 · 0.00% win
Dancer Bot · other4,579 · 0.00% win
Jeep · collection1,493 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1556 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1556
Measured (UTC)% likedChange
26 Oct 2026, 04:5093no change
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093no change
25 Oct 2026, 21:5093no change
25 Oct 2026, 20:5093no change
25 Oct 2026, 19:5093no change
25 Oct 2026, 18:5093no change
25 Oct 2026, 17:5093no change
25 Oct 2026, 16:5093no change
25 Oct 2026, 15:5093no change
25 Oct 2026, 14:5093no change
25 Oct 2026, 13:5093no change
25 Oct 2026, 12:5093no change
25 Oct 2026, 11:5093no change
25 Oct 2026, 10:5093no change
25 Oct 2026, 09:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.