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[OUT WEST] 🌵 Emote Society

[OUT WEST] 🌵 Emote Society

A Roblox experience owned by Emote Society.

Social & hangoutENanimationemotesavatar customization

[OUT WEST] 🌵 Emote Society is a social-hangout experience created on 2025-10-21. It currently has 107 players and 636,278 lifetime visits. The game holds 27,462 favorites and maintains a 97% like percentage. It features an animation sandbox with over 300 high-quality animations and avatar customization tools.

Description (written by the developer; not a statement by this register)

🔥 NEW ANIMATIONS, INCLUDING BYE BYE BYE & SMOOTH SLIDE! 🎬 Welcome to Emote Society, an animation sandbox with over 300 high-quality animations to try! 🌎 Explore animations inspired by popular trends from around the world! 👔 Customize your avatar with the built-in catalog editor or commands such as /headless and /korblox. 👍 Like & Favorite to stay updated on new content! 🔔

Last updated by the developer 19 Aug 2026, 18:05 UTC.

88
playing (measured 22 Aug 2026, 02:50 UTC)
701,506
lifetime visits
97%
liked (4,218 👍 / 138 👎)
27,462
favourites (39.1 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88139113.510 August 2026 — 131 players21 August 2026 — 105 players21 August 2026 — 105 players21 August 2026 — 139 players21 August 2026 — 139 players22 August 2026 — 108 players22 August 2026 — 103 players22 August 2026 — 88 players10 August 202622 August 2026
8 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–147 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5088-15
22 Aug 2026, 01:50103-5
22 Aug 2026, 00:50108-31
21 Aug 2026, 23:50139no change
21 Aug 2026, 22:50139+34
21 Aug 2026, 21:50105no change
21 Aug 2026, 20:54105-26
10 Aug 2026, 15:30131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⭐ EMOTES+
245 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎬 Emote Society! · other173,249

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked14 August 202622 August 2026
8 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Aug 2026, 02:5097no change
22 Aug 2026, 01:5097no change
22 Aug 2026, 00:5097no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 20:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.