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IMPOSSIBLE Ranks Obby

IMPOSSIBLE Ranks Obby

A Roblox experience owned by Rank Obby Productions.

ObbyENparkourdifficulty progressionrank system

IMPOSSIBLE Ranks Obby is an obby experience created on 2025-03-23. It has recorded 10,204,668 lifetime visits and 888,965 favorites. Currently, 92 users are playing. The game holds an 82% like percentage. It features a ranking system with stages ranging from Bronze to Secret.

Description (written by the developer; not a statement by this register)

Enjoy 200+ challenging stages! Levels start easy but get much harder. This game is a true test of skill, only the best will make it to the end! 🏆 Climb the ranks as you progress: 🥉 Bronze → 💎 Diamond → 👑 Master → ⭐ Legend & more! Can you reach the top? 🔥 Current Ranks: 1) 🥉 Bronze 2) 🥈 Silver 3) 🥇 Gold 4) 🌌 Platinum 5) 💎 Diamond 6) 🏆 Champion 7) ❤️ Ruby 8) 👑 Master 9) 🌟 Legend 10)🖤 Dark Matter 11)🌥️ Heaven 12)✨ Infinity 13) ❓ Secret CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, ranks, bronze, gold, diamond, platinum, rank, heaven.

Last updated by the developer 25 Feb 2026, 14:02 UTC.

92
playing (measured 10 Aug 2026, 15:07 UTC)
10,204,668
lifetime visits
82%
liked (42,198 👍 / 9,232 👎)
912,485
favourites (89.4 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0782first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
79 R$
ADMIN COMMANDS
49 R$
INFINITE SKIPS
39 R$
Magic Carpet
19 R$
Fusion Coil
13 R$
Gravity Coil
9 R$
Slap Hand
5 R$
Invincibility
5 R$
Speed Coil
5 R$
Fling Glove
3 R$
MVP
3 R$
Boombox
1 R$
VIP
1 R$
Taser
1 R$
Flash Bang
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,897,419 · 100.0% win
🥉 Bronze · progression4,188,284 · 100.0% win
🥈 Silver · other3,481,570 · 92.8% win
🥇 Gold · other2,728,776 · 73.7% win
🌌 Platinum · other2,082,055 · 60.9% win
💎 Diamond · collection1,604,843 · 50.2% win
🏆 Champion · progression1,169,884 · 40.2% win
❤️ Ruby · other843,236 · 33.4% win
Invited A Friend! · social659,282 · 27.9% win
👑 Master · progression252,359 · 15.1% win
🌟 Legend · other79,095 · 6.9% win
🖤 Dark Matter · other61,102 · 6.2% win
🌥️ Heaven · other54,321 · 6.1% win
✨ Infinity · other40,622 · 5.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1782no change
23 Aug 2026, 20:1782no change
13 Aug 2026, 20:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.