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BREAK IN AND STEAL THINGZ1!1!1 >:D

BREAK IN AND STEAL THINGZ1!1!1 >:D

A Roblox experience owned by gg gang fanclub.

HorrorENhorrorentity avoidancealpha build

BREAK IN AND STEAL THINGZ1!1!1 >:D is a horror experience created on 2025-03-24. It currently has 58 players. The game has accumulated 15,783,573 lifetime visits, 76,207 favorites, and a 69% like percentage. Players retrieve artifacts while avoiding entities in this alpha-stage title.

Description (written by the developer; not a statement by this register)

{ALPHA} this game is janky and sloppy, expect bugs as we are actively working on improving it! any form of support is appreciated!! ^_^ (give me money to feed my devs) /// FACE THE FUTURE, PRESERVE THE PAST /// You've been contracted by the ROBLOX Archivists Company (RAC) to retrieve Artifacts from various Locations and points of interest. One of RAC's primary goals is the research of Entities. On your mission, you'll encounter these "Entities", and have to avoid them by any means necessary -- as long as such "means" don't get in the way of your objective. Controls: M1 - Interact E/Q - Pick up / Drop item F - Special Skill C - Crouch G - Emote Entity Controls: Q, E, F - Skills 1-3 M1 - Attack (3rd game in the larry game collection)

Last updated by the developer 10 Aug 2026, 08:03 UTC.

58
playing (measured 10 Aug 2026, 16:51 UTC)
15,783,573
lifetime visits
69%
liked (30,837 👍 / 13,800 👎)
76,473
favourites (4.8 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LARRY WHAT THE FLIP · other1,403,850 · 21.1% win
YOUARENOTHING · other295,258 · 8.8% win
BACK FOR SECONDS? · other289,882 · 7.6% win
I JUST LEFT MY OVEN ON · other265,896 · 8.5% win
Surveillance · other264,950 · 7.0% win
JUST DANCE248,619 · 3.9% win
You Can't Fool Me · other231,159 · 4.6% win
PWNED · other226,129 · 6.0% win
... · other219,188 · 4.3% win
Sparkly Clean · other201,063 · 5.9% win
LAST MAN STANDING · other108,481 · 3.6% win
NO SLEEPING. · other97,369 · 4.3% win
Oneshot Reference · other79,869 · 1.3% win
BACKSTABBER. · other78,795 · 5.6% win
BURNOUT · other58,872 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0069no change
23 Aug 2026, 17:3569no change
13 Aug 2026, 17:3469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.