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A Roblox experience owned by KR - STUDIO.

AdventureENMinecraft ClonePvPLooting

Korean Minecraft! [Beta] is an adventure experience created on 2025-03-24. It features PVP, looting, and resource collection. The game has 642,177 lifetime visits, 716 favorites, and a 49% like percentage. Currently, 13 users are playing. The description mentions regular updates and admin surprises. Uncopylocked by ??? and published by OKNBO_X.

Description (written by the developer; not a statement by this register)

Korean Minecraft! [Beta] ⚔ Engage in PVP and looting on public servers with other users! ⚔ ⛏ Collect resources reliably on private servers! ⛏ 💎 Enjoy regular updates and admin surprises every week! 💎 Uncopylocked by ??? PUBLISH, UPDATE BY OKNBO_X THANKS: Pixel_2013y, eutisra, gjmpda91a, BaconGoatT1, GOback067

Last updated by the developer 5 Aug 2026, 08:06 UTC.

13
playing (measured 11 Aug 2026, 02:46 UTC)
642,177
lifetime visits
49%
liked (364 👍 / 384 👎)
755
favourites (1.2 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:4614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[기부] 10000 로벅스
10,000 R$
[기부] 5000 로벅스
5,000 R$
[기부] 1000 로벅스
1,000 R$
[기부] 500 로벅스
500 R$
어드민
500 R$
[기부] 300 로벅스
300 R$
TNT
299 R$
엔더 진주
249 R$
다이아몬드 사과
249 R$
총 (전 활)
100 R$
[기부] 100로벅스
100 R$
금속 탐지기
99 R$
스피드 코일
79 R$
배고픔 포션 (영구)
19 R$
[기부] 10로벅스
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome137,509 · 48.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4914 August 2026 — 49 % liked24 August 2026 — 49 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:1849no change
14 Aug 2026, 19:1749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.