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⛏️ Mines

⛏️ Mines

A Roblox experience owned by Gold Rush Games.

SimulatorENcave explorationresource gatheringoffline progression

⛏️ Mines is a simulator experience created on 2025-03-24. It has accumulated 53,495,045 lifetime visits and 815,297 favorites. Currently, 322 users are playing. The game holds a 99% like percentage. Players mine caves for ores and items to upgrade tools and hire offline miners.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Mines! ⛏️ Mine and explore unique caves in search of ores, rare treasures, and crazy items. Sell your finds to upgrade your pickaxe, unlock powerful radars, and operate DRILLS! 💎 Hire OFFLINE MINERS to mine for you while you're OFFLINE! Can you discover what all is hidden in the Mines? Play with friends and mine the caves together for a boost!

Last updated by the developer 11 Jul 2026, 03:26 UTC.

65
playing (measured 21 Aug 2026, 20:54 UTC)
53,578,898
lifetime visits
99%
liked (715,038 👍 / 8,621 👎)
819,316
favourites (15.3 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

65302183.510 August 2026 — 302 players21 August 2026 — 65 players10 August 202621 August 2026
2 measurements spanning 11 days, net -237. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–338 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5465-237
10 Aug 2026, 14:05302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sell Anywhere
199 R$
Double XP
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,651,739 · 100.0% win
First Pickaxe! · collection11,781,407 · 62.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9921 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1699no change
23 Aug 2026, 14:0699no change
21 Aug 2026, 20:5499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.