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Error : INFECTION

Error : INFECTION

A Roblox experience owned by Error Infection Community.

SurvivalENinfectionsurvivalmultiplayer

Error : INFECTION is a survival experience created on 2025-03-25. It currently has 26 players and 5,047,703 lifetime visits. The game holds 20,174 favorites and an 88% like percentage. It features over 24 game modes and 11 maps. Players control survivors or Errors in fast-paced rounds involving abilities and infection mechanics.

Description (written by the developer; not a statement by this register)

1–3 players become Errors and infect the map by touching blocks. Survivors must run, dodge, and use abilities to avoid getting caught or infected! ⚠️If you touch error blocks, you will take damage. And if you die, you'll appear in the lobby unless it's infection mode⚠️ 🧠 24+ unique game modes (Infection, Speed Mode, The End?, and more) 🗺️ 11+ maps with different layouts and challenges 🧬 Unlock and use powerful abilities to escape ⚡ Fast-paced rounds and hard gameplay! Thumbnails: @papecs7 Restart = Fixed Bugs, Update Tags: infection, error, survival, glitch, obby, horror, powers, fast-paced, multiplayer, fun, chase, boosts, escape, strategy

Last updated by the developer 2 Aug 2026, 10:08 UTC.

26
playing (measured 10 Aug 2026, 15:20 UTC)
5,047,703
lifetime visits
88%
liked (26,625 👍 / 3,616 👎)
20,362
favourites (4.0 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
119 R$
Reality Break Ability
89 R$
X2 Coins
89 R$
Double Trouble Ability
49 R$
Time Stop Ability
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,937,947 · 100.0% win
First Win! · progression866,206 · 58.1% win
First Infection! · progression296,747 · 27.9% win
Is this really the end? · progression211,285 · 16.5% win
10 Wins! · progression74,495 · 7.0% win
Strange Map · collection50,561 · 12.1% win
Obby · other21,474 · 14.5% win
25 Wins! · progression18,930 · 1.3% win
Long fall... · other8,809 · 6.5% win
You met Owner! · social5,730 · 0.00% win
You met lrjhkjbdkb! · other4,772 · 0.00% win
REALLY END · progression4,690 · 0.20% win
100 WINS! · progression1,833 · 0.40% win
Unkillable · other1,427 · 0.10% win
Bad Luck · other1,102 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3488no change
24 Aug 2026, 01:3388no change
14 Aug 2026, 01:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.