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Immortal Showdown

Immortal Showdown

A Roblox experience owned by Showdown Arts.

Fighting & PvPENbattlegroundfightingKJ Series

Immortal Showdown is a fighting-pvp experience created on 2025-03-29. It currently has 63 players and 3,649,373 lifetime visits. The game holds 5,530 favorites and a 63% like percentage. It features characters from The KJ Series and Combat gods. Controls include G for ultimate mode, F for block, and Q for dash.

Description (written by the developer; not a statement by this register)

Immortal Showdown is a battleground style game with characters from The KJ Series, Combat gods, and more... 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⭐ Please consider liking and favoriting the game for more updates. 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Q (while your enemy is ragdolled and close to a wall) - wall combo Left Click - punch B - emote wheel

Last updated by the developer 23 Jul 2026, 19:38 UTC.

63
playing (measured 10 Aug 2026, 21:00 UTC)
3,649,373
lifetime visits
63%
liked (1,363 👍 / 789 👎)
5,756
favourites (1.6 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server+
499 R$
VIP
299 R$
Early Access
299 R$
Custom Kill Sound
199 R$
Awakening Outfit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1763no change
14 Aug 2026, 04:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.