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[🦖] Raise a Farm [UPDATE]

[🦖] Raise a Farm [UPDATE]

A Roblox experience owned by Huge Clock.

TycoonENanimal raisingidle mechanicsoffline growth

Raise a Farm [UPDATE] is a tycoon experience created on April 13, 2025. The game currently has 417 players online. It has accumulated 25,701,558 lifetime visits and 891,993 favorites. User engagement shows a 97% like percentage. The experience allows players to buy, raise, and sell animals on their farm.

Description (written by the developer; not a statement by this register)

🐄 Welcome to Raise a Farm 🐄 Are you ready to Raise your very own Farm? Buy Eggs from the shop when they restock, Raise them, wait for them to Grow and collect the profits! Flex Animals and finds on friends, and have fun! [How To Plant] • Equip your Eggs you want to Raise! • Click in your farm on the brown plots to Place! • Wait to see it start growing! • After its fully grown, it is time to harvest the goods! and Sell! Remember, your Farm literally grows while you are offline ⭐ Inspiration Game of Grow a Garden

Last updated by the developer 11 Aug 2026, 03:54 UTC.

65
playing (measured 21 Aug 2026, 20:54 UTC)
25,837,040
lifetime visits
97%
liked (68,939 👍 / 2,083 👎)
902,437
favourites (34.9 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6518912710 August 2026 — 189 players21 August 2026 — 65 players10 August 202621 August 2026
2 measurements spanning 11 days, net -124. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–208 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5465-124
10 Aug 2026, 14:03189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money!
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

M · other7,747,199 · 100.0% win
Welcome · welcome7,745,336 · 100.0% win
A · other7,745,293 · 100.0% win
R · other7,736,186 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:5297no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.