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[METEORS] Break the Ice 🧊

[METEORS] Break the Ice 🧊

A Roblox experience owned by Very Cold Games.

SimulatorENco-oppet collectiongrinding

[METEORS] Break the Ice 🧊 is a simulator experience created on 2025-04-20. It currently has 10 players online. The game has accumulated 4,975,735 lifetime visits, 11,194 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

🧊 Welcome to Break the Ice! ⛏️ Work together with your server to smash massive ice blocks and unlock powerful frozen pets! 🚨 Latest Update! 🚨 • IGLOOS 👍 Like the game and join the group for rewards! 🐾 Next update VERY SOON! ❓ How to Play: 👥 Team up with the entire server to break the giant ice block 🪓 Use your pickaxe to chip away and earn coins every hit 💰 Upgrade your tools to break faster and earn more 🐶 Unlock pets trapped in the ice 💥 Equip pets to boost your damage and help the team 📈 Grind with friends, unlock pets, and climb the leaderboards! 🖥️ Supports PC, Mobile, and Tablet 🙌 Thanks for playing — can your server break the ice and unlock the rarest pet?

Last updated by the developer 14 Jul 2026, 19:30 UTC.

10
playing (measured 10 Aug 2026, 15:51 UTC)
4,975,735
lifetime visits
92%
liked (18,752 👍 / 1,521 👎)
11,206
favourites (2.3 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blazing Pickaxe
299 R$
Galaxy Pickaxe
279 R$
Auto Hit
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Break A Cube · other1,790,612 · 18.5% win
Break AFK Cube · other618,118 · 3.7% win
Break Mythic Cube · collection307,061 · 7.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3692-1
14 Aug 2026, 01:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.