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My Punching Brainrots

My Punching Brainrots

A Roblox experience owned by i think ccu.

TycoonENbrainrot memeidle clickeregg hatching

My Punching Brainrots is a tycoon experience created on January 4, 2026. The game currently has 124 players online and has accumulated 6,002,137 lifetime visits. It holds 9,390 favorites and maintains a 96% like percentage. The description highlights mechanics involving hatching brainrots, punching walls, and upgrading conveyors.

Description (written by the developer; not a statement by this register)

🥊 BRAINROTS PUNCH WALLS & MAKE BANK WHILE YOU ARE PLAYING AND WHILE YOU SLEEP! 💰💤 🥚 HATCH BRAINROTS — from Common to EXOTIC! 🧱 BRAINROTS PUNCH WALLS to break and earn cash ⬆️ UPGRADE CONVEYOR & WALLS to unlock stronger Brainrots and faster progress 🔥 LIKE THE GAME & JOIN THE GROUP for exclusive boosts & rewards!

Last updated by the developer 11 Aug 2026, 13:31 UTC.

22
playing (measured 21 Aug 2026, 20:54 UTC)
6,034,675
lifetime visits
96%
liked (6,285 👍 / 285 👎)
9,536
favourites (1.6 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22584010 August 2026 — 58 players21 August 2026 — 22 players10 August 202621 August 2026
2 measurements spanning 11 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–63 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5422-36
10 Aug 2026, 14:2358first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extreme Egg Luck
349 R$
2X Hatch Speed
149 R$
VIP
99 R$
Egg Luck
79 R$
Rainbow Egg (1 TIME DEAL!)
29 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked21 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:1696no change
21 Aug 2026, 20:5496no change
14 Aug 2026, 00:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.