[🏦] Be a Thief!
A Roblox experience owned by Funwise.
RoleplayENheiststealtheconomy
[🏦] Be a Thief! is a roleplay experience created on 2025-04-23. It has recorded 2,323,805 lifetime visits and 17,935 favorites. Currently, 45 users are playing. The experience holds a 92% like percentage. Players engage in theft mechanics, including breaking into houses and selling items.
Description (written by the developer; not a statement by this register)
Welcome to Be a Thief! Are you ready to become the RICHEST THIEF IN THE WORLD? Break into houses, Rob npcs, Pull off INSANE Heists, Fish up unique items and sell for a profit! Flex unique items on friends, and have fun! [How To Steal] • Break into any house! • Find any item you want to steal! • Steal what you can and get out before the time is up! • After a quick escape, sell your items! Magnet Beacons will steal OFFLINE, just head over to the shop and buy one!
Last updated by the developer 8 May 2026, 20:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:06 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:06 | 92 | no change |
| 24 Aug 2026, 08:08 | 92 | no change |
| 14 Aug 2026, 08:07 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.