Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🏦] Be a Thief!

[🏦] Be a Thief!

A Roblox experience owned by Funwise.

RoleplayENheiststealtheconomy

[🏦] Be a Thief! is a roleplay experience created on 2025-04-23. It has recorded 2,323,805 lifetime visits and 17,935 favorites. Currently, 45 users are playing. The experience holds a 92% like percentage. Players engage in theft mechanics, including breaking into houses and selling items.

Description (written by the developer; not a statement by this register)

Welcome to Be a Thief! Are you ready to become the RICHEST THIEF IN THE WORLD? Break into houses, Rob npcs, Pull off INSANE Heists, Fish up unique items and sell for a profit! Flex unique items on friends, and have fun! [How To Steal] • Break into any house! • Find any item you want to steal! • Steal what you can and get out before the time is up! • After a quick escape, sell your items! Magnet Beacons will steal OFFLINE, just head over to the shop and buy one!

Last updated by the developer 8 May 2026, 20:03 UTC.

45
playing (measured 10 Aug 2026, 14:06 UTC)
2,323,805
lifetime visits
92%
liked (10,677 👍 / 879 👎)
18,503
favourites (8.0 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
599 R$
Double XP
449 R$
VIP
399 R$
Lucky
299 R$
Appraisal Luck
249 R$
+1 Charm Slot
239 R$
Sell Anywhere
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,704,590 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1692no change
13 Oct 2026, 11:1692no change
3 Oct 2026, 11:1592no change
23 Sept 2026, 11:0892no change
13 Sept 2026, 11:0792no change
3 Sept 2026, 11:0692no change
24 Aug 2026, 08:0892no change
14 Aug 2026, 08:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.