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[🏦] Be a Thief!

[🏦] Be a Thief!

A Roblox experience owned by Funwise.

RoleplayENheiststealtheconomy

[🏦] Be a Thief! is a roleplay experience created on 2025-04-23. It has recorded 2,323,805 lifetime visits and 17,935 favorites. Currently, 45 users are playing. The experience holds a 92% like percentage. Players engage in theft mechanics, including breaking into houses and selling items.

Description (written by the developer; not a statement by this register)

Welcome to Be a Thief! Are you ready to become the RICHEST THIEF IN THE WORLD? Break into houses, Rob npcs, Pull off INSANE Heists, Fish up unique items and sell for a profit! Flex unique items on friends, and have fun! [How To Steal] • Break into any house! • Find any item you want to steal! • Steal what you can and get out before the time is up! • After a quick escape, sell your items! Magnet Beacons will steal OFFLINE, just head over to the shop and buy one!

Last updated by the developer 8 May 2026, 20:03 UTC.

45
playing (measured 10 Aug 2026, 14:06 UTC)
2,323,805
lifetime visits
92%
liked (10,653 👍 / 872 👎)
18,278
favourites (7.9 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
599 R$
Double XP
449 R$
VIP
399 R$
Lucky
299 R$
Appraisal Luck
249 R$
+1 Charm Slot
239 R$
Sell Anywhere
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,662,667 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0692no change
24 Aug 2026, 08:0892no change
14 Aug 2026, 08:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.