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☀️ Casual Thrift  [BETA]

☀️ Casual Thrift [BETA]

A Roblox experience owned by Neighbourhood Thrift Closet.

TycoonENthriftingfashiontrading

☀️ Casual Thrift [BETA] is a tycoon experience created on 2025-04-26. It has 549,483 lifetime visits, 3,044 favorites, and a 72% like percentage. Currently, 10 users are playing. The description highlights thrifting mechanics, trading, and collecting fashion items within pawn shops and secondhand stores.

Description (written by the developer; not a statement by this register)

The Ultimate Thrifting Experience on Roblox 🎽👟 Explore realistic pawn shops and secondhand stores to discover rare fashion pieces, trending brands, and hidden gems. Build your collection, trade with other players, and grow your own profitable resale empire. 💼💰 How to Play: 🏪 Search different stores for valuable and limited items. 📈 Learn market trends and identify high-demand fashion. 🤝 Trade smartly with other players to maximize profit. 🔄 Adapt to changing prices and rare item drops. 👕👟 Collect exclusive hoodies, sneakers, tees, and accessories. 💬 Connect with a community of fashion and streetwear enthusiasts. Whether you're a sneaker collector, fashion lover, or future business mogul, this game delivers a competitive and rewarding thrifting adventure. 🎯✨ Start your journey today and become the ultimate resale legend. 🚀 🎁 Join our official Roblox group for exclusive updates, rewards, and special codes!

Last updated by the developer 10 Aug 2026, 17:53 UTC.

10
playing (measured 11 Aug 2026, 02:20 UTC)
549,483
lifetime visits
72%
liked (695 👍 / 272 👎)
3,044
favourites (5.5 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:206first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Role
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game · welcome89,725 · 17.5% win
You Meet The Creator! · welcome1,567 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3072no change
14 Aug 2026, 20:2372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.