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Disrupted [1M VISITS]

Disrupted [1M VISITS]

A Roblox experience owned by Cupcakes House.

SurvivalENsurvivalasymmetric multiplayerhorror

Disrupted [1M VISITS] is a survival experience created on 2025-05-01. It currently has 1,027,343 lifetime visits and 15 concurrent players. The game holds 4,243 favorites and maintains a 54% like percentage. Its genre is classified as survival.

Description (written by the developer; not a statement by this register)

[ CONTAINS FLASHING LIGHTS AND LOUD AUDIO, IT IS RECOMMENDED TO NOT PLAY IF YOU'RE EPILEPTIC ] X2 Money and EXP on Weekends! Server Restart: Bug Fixes / Update Disclaimer: This game has A LOT of bugs that are getting fixed overtime. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever forsaken by it all. Credits for extra assets (Skins, Music, Models, Renders) are in-game. Tags: forsaken, Forsaken, survival, modded, recreated, free, forsaken free, forsaken modded, forsaken sandbox, forsaken recreated, disrupted.

Last updated by the developer 5 Aug 2026, 01:40 UTC.

15
playing (measured 11 Aug 2026, 06:03 UTC)
1,027,343
lifetime visits
54%
liked (750 👍 / 634 👎)
4,302
favourites (4.2 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:0321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+ Pass
200 R$
V.I.P Pass
150 R$
Early Access (W.I.P)
100 R$
Public Freecam
90 R$
2nd Emote Wheel
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Welcome To Hell] · welcome1,750 · 0.00% win
[Meet The Owner] · other884 · 0.00% win
[REPRESSED] · other4 · 0.00% win
[Legacy Player] · other0 · 0.00% win
[Sudden Changes] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3154no change
14 Aug 2026, 15:3054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.