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Case Paradise

Case Paradise

A Roblox experience owned by CRYSTAZE.

SimulatorENcase openingCS2 skinssimulator

Case Paradise is a simulator experience created on 2025-05-07. The game currently has 2,510 players online. It has accumulated 67,360,044 lifetime visits and 347,732 favorites. The title holds a 97% like percentage. The experience focuses on case opening mechanics and weapon skin collections.

Description (written by the developer; not a statement by this register)

📦 Welcome to Case Paradise! 📦 🎉 The ultimate case opening experience! Step inside and open a variety of cases filled with unique and rare weapon skins. Build your collection by unboxing incredible items, then test your luck by battling other players in exciting case battle modes. 👉 Updates every Saturday! 👍Like and favorite the game for good luck!🤭 ⚠️ Note: This game is a simulation. No real money or outside items are involved. ⭐Credits to Valve for all the items! Tags: case, csgo, cs, cs2, skins, knife, gold, unbox, unboxing, case unboxing, simulator, case simulator, unboxing simulator, case unboxing simulator, mystery, mystery box, random, cs go, battle, case battle, ohnepixel, ohne pixel, case opening, case opening, case opening simulator

Last updated by the developer 23 Aug 2026, 20:56 UTC.

1,652
playing (measured 24 Aug 2026, 23:50 UTC)
69,167,694
lifetime visits
97%
liked (334,810 👍 / 9,365 👎)
352,003
favourites (5.1 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1283,6222,3751,65210 August 202624 August 2026
77 measurements spanning 14 days, net -1,060. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 754–3,996 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 77
Measured (UTC)PlayersChange
24 Aug 2026, 23:501,652-149
24 Aug 2026, 22:501,801-28
24 Aug 2026, 21:501,829-91
24 Aug 2026, 20:501,920-175
24 Aug 2026, 19:502,095+142
24 Aug 2026, 18:501,953+137
24 Aug 2026, 17:501,816-37
24 Aug 2026, 16:501,853+4
24 Aug 2026, 15:501,849+721
24 Aug 2026, 14:501,128-647
24 Aug 2026, 13:501,775-45
24 Aug 2026, 12:501,820+41
24 Aug 2026, 11:501,779+150
24 Aug 2026, 10:501,629+21
24 Aug 2026, 09:501,608+9
24 Aug 2026, 08:501,599+94
24 Aug 2026, 07:501,505+76
24 Aug 2026, 06:501,429+80
24 Aug 2026, 05:501,349+16
24 Aug 2026, 04:501,333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Candy
400 R$
Double Holos
400 R$
Double Skulls
400 R$
Double Aura
400 R$
Double DNA
400 R$
2x Blood Moon
400 R$
VIP
349 R$
Quick Open!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Case Paradise! · welcome4,620,009 · 10.0% win
Reach Level 10 · progression1,302,544 · 3.5% win
Reach Level 20 · progression788,570 · 2.4% win
Reach Level 30 · progression486,014 · 1.7% win
Reach Level 40 · progression294,032 · 0.90% win
Reach Level 50 · progression162,812 · 0.50% win
Reach Level 60 · progression79,907 · 0.90% win
Reach Level 70 · progression28,215 · 0.10% win
Reach Level 80 · progression5,327 · 0.00% win
Reach Level 90 · progression736 · 0.00% win
Reach Level 100 · progression211 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202624 August 2026
77 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 77
Measured (UTC)% likedChange
24 Aug 2026, 23:5097no change
24 Aug 2026, 22:5097no change
24 Aug 2026, 21:5097no change
24 Aug 2026, 20:5097no change
24 Aug 2026, 19:5097no change
24 Aug 2026, 18:5097no change
24 Aug 2026, 17:5097no change
24 Aug 2026, 16:5097no change
24 Aug 2026, 15:5097no change
24 Aug 2026, 14:5097no change
24 Aug 2026, 13:5097no change
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 07:5097no change
24 Aug 2026, 06:5097no change
24 Aug 2026, 05:5097no change
24 Aug 2026, 04:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.